AnyCAD Rapid API 2024
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成员的完整列表,这些成员属于 MeshPatternMaterial,包括所有继承而来的类成员
AddDefine(String key, String value) | MaterialInstance | |
AddTexture(String name, Texture texture) | MaterialInstance | |
Cast(GfxObject obj) (定义于 MeshPatternMaterial) | MeshPatternMaterial | static |
Cast(MaterialInstance material) (定义于 MeshPatternMaterial) | MeshPatternMaterial | static |
ComputeHashCode() | MaterialInstance | |
Create(String templateName) (定义于 MeshPatternMaterial) | MeshPatternMaterial | static |
GetAlphaMap() (定义于 MeshMaterial) | MeshMaterial | |
GetAlphaTest() (定义于 MaterialInstance) | MaterialInstance | |
GetAoMap() (定义于 MeshMaterial) | MeshMaterial | |
GetAoMapIntensity() (定义于 MeshMaterial) | MeshMaterial | |
GetBlending() (定义于 MaterialInstance) | MaterialInstance | |
GetBumpMap() (定义于 MeshMaterial) | MeshMaterial | |
GetBumpScale() (定义于 MeshMaterial) | MeshMaterial | |
GetColor() (定义于 MaterialInstance) | MaterialInstance | |
GetColorMap() (定义于 MeshMaterial) | MeshMaterial | |
GetDepthTest() (定义于 MaterialInstance) | MaterialInstance | |
GetDepthWrite() (定义于 MaterialInstance) | MaterialInstance | |
GetDisplacementBias() (定义于 MeshMaterial) | MeshMaterial | |
GetDisplacementMap() (定义于 MeshMaterial) | MeshMaterial | |
GetDisplacementScale() (定义于 MeshMaterial) | MeshMaterial | |
GetEmissive() (定义于 MeshMaterial) | MeshMaterial | |
GetEmissiveIntensity() (定义于 MeshMaterial) | MeshMaterial | |
GetEmissiveMap() (定义于 MeshMaterial) | MeshMaterial | |
GetEnviornmentMap() (定义于 MeshMaterial) | MeshMaterial | |
GetFaceSide() (定义于 MaterialInstance) | MaterialInstance | |
GetFillMap() (定义于 MeshPatternMaterial) | MeshPatternMaterial | |
GetHashCodeId() (定义于 MaterialInstance) | MaterialInstance | |
GetLightMap() (定义于 MeshMaterial) | MeshMaterial | |
GetLightMapIntensity() (定义于 MeshMaterial) | MeshMaterial | |
GetLineWidth() (定义于 MaterialInstance) | MaterialInstance | |
GetMorphNormals() (定义于 MeshMaterial) | MeshMaterial | |
GetMorphTargetCount() | MaterialInstance | |
GetMorphTargets() (定义于 MeshMaterial) | MeshMaterial | |
GetName() (定义于 MaterialInstance) | MaterialInstance | |
GetNormalMap() (定义于 MeshMaterial) | MeshMaterial | |
GetNormalMapType() (定义于 MeshMaterial) | MeshMaterial | |
GetNormalScale() (定义于 MeshMaterial) | MeshMaterial | |
GetOpacity() (定义于 MaterialInstance) | MaterialInstance | |
GetReceiveShadow() | MaterialInstance | |
GetRefractionRatio() (定义于 MeshMaterial) | MeshMaterial | |
GetRenderOrder() (定义于 MaterialInstance) | MaterialInstance | |
GetSkinning() (定义于 MeshMaterial) | MeshMaterial | |
GetStatic() | MaterialInstance | |
GetTemplate() (定义于 MaterialInstance) | MaterialInstance | |
GetTexture(String name) (定义于 MaterialInstance) | MaterialInstance | |
GetTransparent() | MaterialInstance | |
GetUniforms() (定义于 MaterialInstance) | MaterialInstance | |
GetUpdateVersion() (定义于 MaterialInstance) | MaterialInstance | |
GetUuid() (定义于 GfxObject) | GfxObject | |
GetVertexColors() (定义于 MaterialInstance) | MaterialInstance | |
GetVertexColors4() (定义于 MaterialInstance) | MaterialInstance | |
GfxObject() (定义于 GfxObject) | GfxObject | |
IsFixedSize() | MaterialInstance | |
RequestUpdate() | MaterialInstance | |
SetAlphaMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetAlphaTest(float val) | MaterialInstance | |
SetAoMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetAoMapIntensity(float val) (定义于 MeshMaterial) | MeshMaterial | |
SetBlending(EnumBlendingMode val) (定义于 MaterialInstance) | MaterialInstance | |
SetBumpMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetBumpScale(float val) (定义于 MeshMaterial) | MeshMaterial | |
SetColor(Vector3 val) | MaterialInstance | |
SetColor(float r, float g, float b) | MaterialInstance | |
SetColorByRGB(float r, float g, float b) (定义于 MaterialInstance) | MaterialInstance | |
SetColorByVec3(Vector3 v) (定义于 MaterialInstance) | MaterialInstance | |
SetColorMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetDepthTest(boolean val) (定义于 MaterialInstance) | MaterialInstance | |
SetDepthWrite(boolean val) (定义于 MaterialInstance) | MaterialInstance | |
SetDisplacementBias(float val) (定义于 MeshMaterial) | MeshMaterial | |
SetDisplacementMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetDisplacementScale(float val) (定义于 MeshMaterial) | MeshMaterial | |
SetEmissive(Vector3 val) (定义于 MeshMaterial) | MeshMaterial | |
SetEmissiveIntensity(float val) (定义于 MeshMaterial) | MeshMaterial | |
SetEmissiveMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetEnviornmentMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetFaceSide(EnumFaceSide val) | MaterialInstance | |
SetFillMap(Texture map) (定义于 MeshPatternMaterial) | MeshPatternMaterial | |
SetFillPatternStyle(EnumFillPatternStyle style) | MeshPatternMaterial | |
SetFixedSize(boolean fixedSize) | MaterialInstance | |
SetLightMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetLightMapIntensity(float val) (定义于 MeshMaterial) | MeshMaterial | |
SetLineWidth(short val) (定义于 MaterialInstance) | MaterialInstance | |
SetMorphNormals(boolean val) (定义于 MeshMaterial) | MeshMaterial | |
SetMorphTargets(boolean val) (定义于 MeshMaterial) | MeshMaterial | |
SetName(String val) (定义于 MaterialInstance) | MaterialInstance | |
SetNormalMap(Texture map) (定义于 MeshMaterial) | MeshMaterial | |
SetNormalMapType(EnumNormalMapType val) (定义于 MeshMaterial) | MeshMaterial | |
SetNormalScale(Vector2 val) (定义于 MeshMaterial) | MeshMaterial | |
SetOpacity(float val) | MaterialInstance | |
SetRefractionRatio(float val) (定义于 MeshMaterial) | MeshMaterial | |
SetRenderOrder(float val) (定义于 MaterialInstance) | MaterialInstance | |
SetRGB(short r, short g, short b) | MaterialInstance | |
SetSkinning(boolean val) (定义于 MeshMaterial) | MeshMaterial | |
SetTransparent(boolean enabled) | MaterialInstance | |
SetUniform(String name, boolean val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, int val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, EnumTextureUnit val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, float val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, Vector2 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, Vector3 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, Vector4 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, Matrix3 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, Matrix4 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniform(String name, Matrix2 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformBool(String name, boolean val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformFloat(String name, float val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformInt(String name, int val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformMat2(String name, Matrix2 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformMat3(String name, Matrix3 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformMat4(String name, Matrix4 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformTextureUnit(String name, EnumTextureUnit val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformVec2(String name, Vector2 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformVec3(String name, Vector3 val) (定义于 MaterialInstance) | MaterialInstance | |
SetUniformVec4(String name, Vector4 val) (定义于 MaterialInstance) | MaterialInstance | |
SetVertexColors(boolean val) | MaterialInstance | |
SetVertexColors4(boolean val) | MaterialInstance |