AnyCAD Rapid API 2024
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成员的完整列表,这些成员属于 RawShader,包括所有继承而来的类成员
BindUniformBlock(String blockname, String bindingPoint) (定义于 RawShader) | RawShader | |
Dump(String outdir) (定义于 RawShader) | RawShader | |
GetFragmentShader() (定义于 RawShader) | RawShader | |
GetName() (定义于 RawShader) | RawShader | |
GetStatic() (定义于 RawShader) | RawShader | |
GetUniforms() (定义于 RawShader) | RawShader | |
GetUniqueId() (定义于 RawShader) | RawShader | |
GetVertexShader() (定义于 RawShader) | RawShader | |
HasBindingPoint(String bindingPoint) (定义于 RawShader) | RawShader | |
RawShader(String uniqueName, String vs, String fs) | RawShader | |
SetStatic(boolean val) (定义于 RawShader) | RawShader | |
SetUniform(String name, boolean val) (定义于 RawShader) | RawShader | |
SetUniform(String name, int val) (定义于 RawShader) | RawShader | |
SetUniform(String name, EnumTextureUnit val) (定义于 RawShader) | RawShader | |
SetUniform(String name, float val) (定义于 RawShader) | RawShader | |
SetUniform(String name, Vector2 val) (定义于 RawShader) | RawShader | |
SetUniform(String name, Vector3 val) (定义于 RawShader) | RawShader | |
SetUniform(String name, Vector3d val) (定义于 RawShader) | RawShader | |
SetUniform(String name, Vector4 val) (定义于 RawShader) | RawShader | |
SetUniform(String name, Matrix3 val) (定义于 RawShader) | RawShader | |
SetUniform(String name, Matrix4 val) (定义于 RawShader) | RawShader | |
SetUniform(String name, Matrix2 val) (定义于 RawShader) | RawShader | |
SetUniformBool(String name, boolean val) (定义于 RawShader) | RawShader | |
SetUniformFloat(String name, float val) (定义于 RawShader) | RawShader | |
SetUniformInt(String name, int val) (定义于 RawShader) | RawShader | |
SetUniformMat2(String name, Matrix2 val) (定义于 RawShader) | RawShader | |
SetUniformMat3(String name, Matrix3 val) (定义于 RawShader) | RawShader | |
SetUniformMat4(String name, Matrix4 val) (定义于 RawShader) | RawShader | |
SetUniformTextureUnit(String name, EnumTextureUnit val) (定义于 RawShader) | RawShader | |
SetUniformVec2(String name, Vector2 val) (定义于 RawShader) | RawShader | |
SetUniformVec3(String name, Vector3 val) (定义于 RawShader) | RawShader | |
SetUniformVec4(String name, Vector4 val) (定义于 RawShader) | RawShader |