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AnyCAD Rapid API 2024
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成员的完整列表,这些成员属于 RawShader,包括所有继承而来的类成员
| BindUniformBlock(String blockname, String bindingPoint) (定义于 RawShader) | RawShader | |
| Dump(String outdir) (定义于 RawShader) | RawShader | |
| GetFragmentShader() (定义于 RawShader) | RawShader | |
| GetName() (定义于 RawShader) | RawShader | |
| GetStatic() (定义于 RawShader) | RawShader | |
| GetUniforms() (定义于 RawShader) | RawShader | |
| GetUniqueId() (定义于 RawShader) | RawShader | |
| GetVertexShader() (定义于 RawShader) | RawShader | |
| HasBindingPoint(String bindingPoint) (定义于 RawShader) | RawShader | |
| RawShader(String uniqueName, String vs, String fs) | RawShader | |
| SetStatic(boolean val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, boolean val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, int val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, EnumTextureUnit val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, float val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, Vector2 val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, Vector3 val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, Vector3d val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, Vector4 val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, Matrix3 val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, Matrix4 val) (定义于 RawShader) | RawShader | |
| SetUniform(String name, Matrix2 val) (定义于 RawShader) | RawShader | |
| SetUniformBool(String name, boolean val) (定义于 RawShader) | RawShader | |
| SetUniformFloat(String name, float val) (定义于 RawShader) | RawShader | |
| SetUniformInt(String name, int val) (定义于 RawShader) | RawShader | |
| SetUniformMat2(String name, Matrix2 val) (定义于 RawShader) | RawShader | |
| SetUniformMat3(String name, Matrix3 val) (定义于 RawShader) | RawShader | |
| SetUniformMat4(String name, Matrix4 val) (定义于 RawShader) | RawShader | |
| SetUniformTextureUnit(String name, EnumTextureUnit val) (定义于 RawShader) | RawShader | |
| SetUniformVec2(String name, Vector2 val) (定义于 RawShader) | RawShader | |
| SetUniformVec3(String name, Vector3 val) (定义于 RawShader) | RawShader | |
| SetUniformVec4(String name, Vector4 val) (定义于 RawShader) | RawShader |