AnyCAD Rapid API 2026
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AnyCAD.Foundation.Float32Buffer 成员列表

成员的完整列表,这些成员属于 AnyCAD.Foundation.Float32Buffer,包括所有继承而来的类成员

AObject(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.AObject
AObject() (定义于 AnyCAD.Foundation.AObject)AnyCAD.Foundation.AObject
Append(float val)AnyCAD.Foundation.Float32TypedBuffer
Append(float a, float b)AnyCAD.Foundation.Float32TypedBuffer
Append(float a, float b, float c)AnyCAD.Foundation.Float32TypedBuffer
Append(float a, float b, float c, float d)AnyCAD.Foundation.Float32TypedBuffer
Append2(Vector2 val)AnyCAD.Foundation.Float32Buffer
Append3(Vector3 val)AnyCAD.Foundation.Float32Buffer
AppendItem1(float val) (定义于 AnyCAD.Foundation.Float32TypedBuffer)AnyCAD.Foundation.Float32TypedBuffer
AppendItem2(float a, float b) (定义于 AnyCAD.Foundation.Float32TypedBuffer)AnyCAD.Foundation.Float32TypedBuffer
AppendItem3(float a, float b, float c) (定义于 AnyCAD.Foundation.Float32TypedBuffer)AnyCAD.Foundation.Float32TypedBuffer
AppendItem4(float a, float b, float c, float d) (定义于 AnyCAD.Foundation.Float32TypedBuffer)AnyCAD.Foundation.Float32TypedBuffer
AppendMatrix4(Matrix4 val) (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Buffer
ArrayBuffer(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.ArrayBuffer
Cast(AObject obj) (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Bufferstatic
Clone() (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Buffer
Create(FloatList data)AnyCAD.Foundation.Float32Bufferstatic
Create(uint count)AnyCAD.Foundation.Float32Bufferstatic
Create(GPntList pts)AnyCAD.Foundation.Float32Bufferstatic
Create(GPntList pts, GTrsf trsf)AnyCAD.Foundation.Float32Bufferstatic
CreateByArray(FloatList data) (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Bufferstatic
Dispose() (定义于 AnyCAD.Foundation.AObject)AnyCAD.Foundation.AObject
Float32Buffer(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.Float32Buffer
Float32Buffer(uint itemCount) (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Buffer
Float32Buffer(FloatList data) (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Buffer
Float32TypedBuffer(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.Float32TypedBuffer
Get(uint idx)AnyCAD.Foundation.Float32TypedBuffer
GetBufferSize()AnyCAD.Foundation.Float32TypedBuffervirtual
GetClassId()AnyCAD.Foundation.Float32Buffervirtual
GetData() (定义于 AnyCAD.Foundation.Float32TypedBuffer)AnyCAD.Foundation.Float32TypedBuffer
GetDataType()AnyCAD.Foundation.Float32Buffervirtual
GetItem(uint idx) (定义于 AnyCAD.Foundation.Float32TypedBuffer)AnyCAD.Foundation.Float32TypedBuffer
GetItemCount()AnyCAD.Foundation.Float32TypedBuffervirtual
GetStaticClassId() (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Bufferstatic
GetValue(uint idx)AnyCAD.Foundation.Float32Buffer
IsEqual(AObject other)AnyCAD.Foundation.AObjectvirtual
Plus(uint idx, Vector3 v)AnyCAD.Foundation.Float32Buffer
Reserve(uint count)AnyCAD.Foundation.Float32TypedBuffer
Save(string fleName)AnyCAD.Foundation.ArrayBuffer
SaveText(string fileName)AnyCAD.Foundation.Float32Buffer
Set(uint idx, float val)AnyCAD.Foundation.Float32TypedBuffer
SetValue(uint idx, Vector3 data)AnyCAD.Foundation.Float32Buffer
SetValue(uint idx, float x, float y, float z)AnyCAD.Foundation.Float32Buffer
SetValueByVec3(uint idx, Vector3 data) (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Buffer
SetValueByXYZ(uint idx, float x, float y, float z) (定义于 AnyCAD.Foundation.Float32Buffer)AnyCAD.Foundation.Float32Buffer