| AObject(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.AObject | |
| AObject() (定义于 AnyCAD.Foundation.AObject) | AnyCAD.Foundation.AObject | |
| Append(float val) | AnyCAD.Foundation.Float32TypedBuffer | |
| Append(float a, float b) | AnyCAD.Foundation.Float32TypedBuffer | |
| Append(float a, float b, float c) | AnyCAD.Foundation.Float32TypedBuffer | |
| Append(float a, float b, float c, float d) | AnyCAD.Foundation.Float32TypedBuffer | |
| Append2(Vector2 val) | AnyCAD.Foundation.Float32Buffer | |
| Append3(Vector3 val) | AnyCAD.Foundation.Float32Buffer | |
| AppendItem1(float val) (定义于 AnyCAD.Foundation.Float32TypedBuffer) | AnyCAD.Foundation.Float32TypedBuffer | |
| AppendItem2(float a, float b) (定义于 AnyCAD.Foundation.Float32TypedBuffer) | AnyCAD.Foundation.Float32TypedBuffer | |
| AppendItem3(float a, float b, float c) (定义于 AnyCAD.Foundation.Float32TypedBuffer) | AnyCAD.Foundation.Float32TypedBuffer | |
| AppendItem4(float a, float b, float c, float d) (定义于 AnyCAD.Foundation.Float32TypedBuffer) | AnyCAD.Foundation.Float32TypedBuffer | |
| AppendMatrix4(Matrix4 val) (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | |
| ArrayBuffer(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.ArrayBuffer | |
| Cast(AObject obj) (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | static |
| Clone() (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | |
| Create(FloatList data) | AnyCAD.Foundation.Float32Buffer | static |
| Create(uint count) | AnyCAD.Foundation.Float32Buffer | static |
| Create(GPntList pts) | AnyCAD.Foundation.Float32Buffer | static |
| Create(GPntList pts, GTrsf trsf) | AnyCAD.Foundation.Float32Buffer | static |
| CreateByArray(FloatList data) (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | static |
| Dispose() (定义于 AnyCAD.Foundation.AObject) | AnyCAD.Foundation.AObject | |
| Float32Buffer(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.Float32Buffer | |
| Float32Buffer(uint itemCount) (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | |
| Float32Buffer(FloatList data) (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | |
| Float32TypedBuffer(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.Float32TypedBuffer | |
| Get(uint idx) | AnyCAD.Foundation.Float32TypedBuffer | |
| GetBufferSize() | AnyCAD.Foundation.Float32TypedBuffer | virtual |
| GetClassId() | AnyCAD.Foundation.Float32Buffer | virtual |
| GetData() (定义于 AnyCAD.Foundation.Float32TypedBuffer) | AnyCAD.Foundation.Float32TypedBuffer | |
| GetDataType() | AnyCAD.Foundation.Float32Buffer | virtual |
| GetItem(uint idx) (定义于 AnyCAD.Foundation.Float32TypedBuffer) | AnyCAD.Foundation.Float32TypedBuffer | |
| GetItemCount() | AnyCAD.Foundation.Float32TypedBuffer | virtual |
| GetStaticClassId() (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | static |
| GetValue(uint idx) | AnyCAD.Foundation.Float32Buffer | |
| IsEqual(AObject other) | AnyCAD.Foundation.AObject | virtual |
| Plus(uint idx, Vector3 v) | AnyCAD.Foundation.Float32Buffer | |
| Reserve(uint count) | AnyCAD.Foundation.Float32TypedBuffer | |
| Save(string fleName) | AnyCAD.Foundation.ArrayBuffer | |
| SaveText(string fileName) | AnyCAD.Foundation.Float32Buffer | |
| Set(uint idx, float val) | AnyCAD.Foundation.Float32TypedBuffer | |
| SetValue(uint idx, Vector3 data) | AnyCAD.Foundation.Float32Buffer | |
| SetValue(uint idx, float x, float y, float z) | AnyCAD.Foundation.Float32Buffer | |
| SetValueByVec3(uint idx, Vector3 data) (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | |
| SetValueByXYZ(uint idx, float x, float y, float z) (定义于 AnyCAD.Foundation.Float32Buffer) | AnyCAD.Foundation.Float32Buffer | |