| Cast(GfxObject obj) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | static |
| Dispose() (定义于 AnyCAD.Foundation.GfxObject) | AnyCAD.Foundation.GfxObject | |
| GetDesc() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| GetEncoding() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| GetMapping() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| GetName() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| GetTextureType() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| GetUniforms() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| GetUpdateVersion() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| GetUuid() (定义于 AnyCAD.Foundation.GfxObject) | AnyCAD.Foundation.GfxObject | |
| GfxObject(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.GfxObject | |
| GfxObject() (定义于 AnyCAD.Foundation.GfxObject) | AnyCAD.Foundation.GfxObject | |
| IsValid() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | virtual |
| RequestUpdate() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetDesc(TextureDesc val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetEncoding(EnumEncoding val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetMapping(EnumMapping val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetName(string val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, bool val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, int val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, EnumTextureUnit val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, float val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, Vector2 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, Vector3 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, Vector4 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, Matrix3 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, Matrix4 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniform(string name, Matrix2 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformBool(string name, bool val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformFloat(string name, float val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformInt(string name, int val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformMat2(string name, Matrix2 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformMat3(string name, Matrix3 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformMat4(string name, Matrix4 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformTextureUnit(string name, EnumTextureUnit val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformVec2(string name, Vector2 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformVec3(string name, Vector3 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| SetUniformVec4(string name, Vector4 val) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| Texture(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.Texture | |
| Texture() (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |
| Texture(TextureDesc desc) (定义于 AnyCAD.Foundation.Texture) | AnyCAD.Foundation.Texture | |