| add(Vector3 v) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| angleTo(Vector3 v) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| ApplyMatrix(Matrix4 mat) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| ApplyMatrix(Matrix4d mat) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| applyMatrix4(Matrix4 trf) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| applyMatrix4(Matrix4d trf) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| applyMatrix4d(Matrix4d trf) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Blue (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| clone() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| ColorFromHex(UInt32 hex) | AnyCAD.Foundation.Vector3 | static |
| ColorFromRGB(byte r, byte g, byte b) | AnyCAD.Foundation.Vector3 | static |
| Copy(Vector3 val) | AnyCAD.Foundation.Vector3 | |
| cross(Vector3 v) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Dispose() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| distanceTo(Vector3 v) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| dot(Vector3 v) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Equals(object obj) | AnyCAD.Foundation.Vector3 | |
| FormatString(Vector3 v) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| From(double x, double y, double z) | AnyCAD.Foundation.Vector3 | static |
| From(GPnt pt) | AnyCAD.Foundation.Vector3 | static |
| From(GXYZ pt) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| From(GDir dir) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| From(GVec vec) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| From(Vector3d v) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| GetHashCode(Vector3 v, float a) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| GetHashCode() | AnyCAD.Foundation.Vector3 | |
| GetPosition(Matrix4 m) | AnyCAD.Foundation.Vector3 | static |
| GetPosition(Matrix4d m) | AnyCAD.Foundation.Vector3 | static |
| Green (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| IsEqual(Vector3 v2, float tol=10e-3f) | AnyCAD.Foundation.Vector3 | |
| length() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| LightGray (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| multiplyScalar(float scalar) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| normalize() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| normalized() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| operator*(Vector3 a, Matrix4 b) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| operator*(Vector3 a, Matrix4d b) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| operator*(Vector3 a, float scalar) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| operator*(Vector3 a, double scalar) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| operator+(Vector3 a, Vector3 b) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| operator+(Vector3 a, Vector3d b) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| operator-(Vector3 a, Vector3 b) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| operator-(Vector3 a, Vector3d b) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| operator-(Vector3 a) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| orientedAngle(Vector3 v, Vector3 ref_) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Red (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| sub(Vector3 v) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| ToDir() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| ToPnt() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| ToString() | AnyCAD.Foundation.Vector3 | |
| ToVec() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| UNIT_X (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| UNIT_Y (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| UNIT_Z (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |
| Vector3(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.Vector3 | |
| Vector3() (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Vector3(float scalar) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Vector3(float a, float b, float c) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Vector3(double x, double y, double z) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Vector3(Vector3d p) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Vector3(GPnt p) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Vector3(GXYZ p) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Vector3(GVec p) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Vector3(GDir p) (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| x (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| y (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| z (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | |
| Zero (定义于 AnyCAD.Foundation.Vector3) | AnyCAD.Foundation.Vector3 | static |