AnyCAD Rapid SDK
2020
The Rapid CAD SDK

Public Member Functions  
synchronized void  delete () 
GAx22d ()  
GAx22d (GPnt2d P, GDir2d Vx, GDir2d Vy)  
GAx22d (GPnt2d P, GDir2d V, boolean Sense)  
GAx22d (GPnt2d P, GDir2d V)  
GAx22d (GAx2d A, boolean Sense)  
GAx22d (GAx2d A)  
void  SetAxis (GAx22d A1) 
void  SetXAxis (GAx2d A1) 
void  SetYAxis (GAx2d A1) 
void  SetLocation (GPnt2d P) 
void  SetXDirection (GDir2d Vx) 
void  SetYDirection (GDir2d Vy) 
GAx2d  XAxis () 
GAx2d  YAxis () 
GPnt2d  Location () 
GDir2d  XDirection () 
GDir2d  YDirection () 
void  Mirror (GPnt2d P) 
GAx22d  Mirrored (GPnt2d P) 
void  Mirror (GAx2d A) 
GAx22d  Mirrored (GAx2d A) 
void  Rotate (GPnt2d P, double Ang) 
GAx22d  Rotated (GPnt2d P, double Ang) 
void  Scale (GPnt2d P, double S) 
GAx22d  Scaled (GPnt2d P, double S) 
void  Transform (GTrsf2d T) 
GAx22d  Transformed (GTrsf2d T) 
void  Translate (GVec2d V) 
GAx22d  Translated (GVec2d V) 
void  Translate (GPnt2d P1, GPnt2d P2) 
GAx22d  Translated (GPnt2d P1, GPnt2d P2) 
Protected Member Functions  
GAx22d (long cPtr, boolean cMemoryOwn)  
void  finalize () 
Static Protected Member Functions  
static long  getCPtr (GAx22d obj) 
Protected Attributes  
transient boolean  swigCMemOwn 
Describes a coordinate system in a plane (2D space). A coordinate system is defined by:  its origin (also referred to as its "Location point"), and  two orthogonal unit vectors, respectively, called the "X Direction" and the "Y Direction". A gp_Ax22d may be righthanded ("direct sense") or lefthanded ("inverse" or "indirect sense"). You use a gp_Ax22d to:  describe 2D geometric entities, in particular to position them. The local coordinate system of a geometric entity serves for the same purpose as the STEP function "axis placement two axes", or  define geometric transformations. Note: we refer to the "X Axis" and "Y Axis" as the axes having:  the origin of the coordinate system as their origin, and  the unit vectors "X Direction" and "Y Direction", respectively, as their unit vectors.
GAx22d.GAx22d  (  ) 
Creates an object representing the reference coordinate system (OXY).
Creates a coordinate system with origin P and where:  Vx is the "X Direction", and  the "Y Direction" is orthogonal to Vx and oriented so that the cross products Vx^"Y Direction" and Vx^Vy have the same sign. Raises ConstructionError if Vx and Vy are parallel (same or opposite orientation).
Creates  a coordinate system with origin P and "X Direction" V, which is:  righthanded if Sense is true (default value), or  lefthanded if Sense is false
Creates  a coordinate system with origin P and "X Direction" V, which is:  righthanded if Sense is true (default value), or  lefthanded if Sense is false
GAx22d.GAx22d  (  GAx2d  A, 
boolean  Sense  
) 
Creates  a coordinate system where its origin is the origin of A and its "X Direction" is the unit vector of A, which is:  righthanded if Sense is true (default value), or  lefthanded if Sense is false.
GAx22d.GAx22d  (  GAx2d  A  ) 
Creates  a coordinate system where its origin is the origin of A and its "X Direction" is the unit vector of A, which is:  righthanded if Sense is true (default value), or  lefthanded if Sense is false.
GPnt2d GAx22d.Location  (  ) 
Returns the "Location" point (origin) of <me>.
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry. Warnings : The main direction of the axis placement is not changed. The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed.
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry. The transformation is performed on the "Location" point, on the "XDirection" and "YDirection". The resulting main "Direction" is the cross product between the "XDirection" and the "YDirection" after transformation.
Rotates an axis placement. <A1> is the axis of the rotation . Ang is the angular value of the rotation in radians.
Applies a scaling transformation on the axis placement. The "Location" point of the axisplacement is modified. Warnings : If the scale <S> is negative : . the main direction of the axis placement is not changed. . The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed.
void GAx22d.SetAxis  (  GAx22d  A1  ) 
Assigns the origin and the two unit vectors of the coordinate system A1 to this coordinate system.
void GAx22d.SetLocation  (  GPnt2d  P  ) 
Changes the "Location" point (origin) of <me>.
void GAx22d.SetXAxis  (  GAx2d  A1  ) 
Changes the XAxis and YAxis ("Location" point and "Direction") of <me>. The "YDirection" is recomputed in the same sense as before.
void GAx22d.SetXDirection  (  GDir2d  Vx  ) 
Assigns Vx to the "X Direction" of this coordinate system. The other unit vector of this coordinate system is recomputed, normal to Vx , without modifying the orientation (righthanded or lefthanded) of this coordinate system.
void GAx22d.SetYAxis  (  GAx2d  A1  ) 
Changes the XAxis and YAxis ("Location" point and "Direction") of <me>. The "XDirection" is recomputed in the same sense as before.
void GAx22d.SetYDirection  (  GDir2d  Vy  ) 
Assignsr Vy to the "Y Direction" of this coordinate system. The other unit vector of this coordinate system is recomputed, normal to Vy, without modifying the orientation (righthanded or lefthanded) of this coordinate system.
Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with T. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation.
Translates an axis plaxement in the direction of the vector <V>. The magnitude of the translation is the vector's magnitude.
Translates an axis placement from the point <P1> to the point <P2>.
GAx2d GAx22d.XAxis  (  ) 
Returns an axis, for which  the origin is that of this coordinate system, and  the unit vector is either the "X Direction" of this coordinate system. Note: the result is the "X Axis" of this coordinate system.
GDir2d GAx22d.XDirection  (  ) 
Returns the "XDirection" of <me>.
GAx2d GAx22d.YAxis  (  ) 
Returns an axis, for which  the origin is that of this coordinate system, and  the unit vector is either the "Y Direction" of this coordinate system. Note: the result is the "Y Axis" of this coordinate system.
GDir2d GAx22d.YDirection  (  ) 
Returns the "YDirection" of <me>.