AnyCAD Rapid API 2023
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ParticleSceneNode类 参考
类 ParticleSceneNode 继承关系图:
PrimitiveSceneNode SceneNode GfxObject

Public 成员函数

 ParticleSceneNode (long seedCount, Vector3 color, float pointSize)
 
long GetSeedCount ()
 
void SetPosition (long seedId, Vector3 position)
 
Vector3 GetPosition (long seedId)
 
void ResetPositions (Vector3 pt)
 
void ResetColors (Vector3 color)
 
void SetColor (long seedId, Vector3 color)
 
Vector3 GetColor (long seedId)
 
void SetPointStyle (EnumPointStyle style)
 
void UpdateBoundingBox ()
 
SceneNode Clone ()
 
- Public 成员函数 继承自 PrimitiveSceneNode
 PrimitiveSceneNode (PrimitiveShape shape)
 
 PrimitiveSceneNode (BufferGeometry shape, MaterialInstance material)
 
PrimitiveShape GetPrimitive ()
 
MaterialInstance GetMaterial ()
 
void SetMaterial (MaterialInstance material)
 
void SetPrimitive (PrimitiveShape shape)
 
void SetGeometry (BufferGeometry geometry)
 
SceneNode Clone ()
 
void UpdateBoundingBox ()
 
- Public 成员函数 继承自 SceneNode
java.math.BigInteger GetUserId ()
 
void SetUserId (java.math.BigInteger val)
 
Matrix4 GetTransform ()
 
AABox GetBoundingBox ()
 
void SetBoundingBox (AABox val)
 
Matrix4 GetWorldTransform ()
 
AABox GetWorldBBox ()
 
long GetState ()
 
SceneNode GetParent ()
 
void SetParent (SceneNode val)
 
float GetPickOrder ()
 
void SetPickOrder (float val)
 
long GetUpdateVersion ()
 
void SetUpdateVersion (long val)
 
MaterialInstance GetOverrideFaceMaterial ()
 
void SetOverrideFaceMaterial (MaterialInstance val)
 
MaterialInstance GetOverrideEdgeMaterial ()
 
void SetOverrideEdgeMaterial (MaterialInstance val)
 
boolean GetCastShadow ()
 
void SetCastShadow (boolean bEnabled)
 
boolean GetPickable ()
 
void SetPickable (boolean bEnabled)
 
boolean GetCulling ()
 
void SetCulling (boolean bEnabled)
 
boolean GetVisible ()
 
void SetVisible (boolean bEnabled)
 
boolean GetChildrenPickable ()
 
void SetChildrenPickable (boolean bEnabled)
 
boolean GetContainer ()
 
void SetContainer (boolean bEnabled)
 
boolean GetFixedSize ()
 
void SetFixedSize (boolean bEnabled)
 
boolean GetPhysics ()
 
void SetPhysics (boolean bEnabled)
 
void SetTransform (Matrix4 trf)
 
SceneNode GetRootNode ()
 
SceneNode Clone ()
 
void RequestUpdate ()
 
void AddTransform (Matrix4 trf)
 
void SetWorldTransform (Matrix4 world)
 
void UpdateTransform (Matrix4 parent)
 
AABox ComputeBoundingBox (Matrix4 parent)
 
boolean IsVisiblePath ()
 
- Public 成员函数 继承自 GfxObject
long GetUuid ()
 

静态 Public 成员函数

static ParticleSceneNode Cast (GfxObject obj)
 
static ParticleSceneNode Create (long seedCount, Vector3 color, float pointSize)
 
- 静态 Public 成员函数 继承自 PrimitiveSceneNode
static PrimitiveSceneNode Cast (GfxObject obj)
 
static PrimitiveSceneNode Create (BufferGeometry shape, MaterialInstance material)
 
static SceneNode Cast (GfxObject obj)
 

详细描述

<>
The particle SceneNode to manage many point sprites.

成员函数说明

◆ Cast()

static ParticleSceneNode ParticleSceneNode.Cast ( GfxObject  obj)
static

◆ Clone()

SceneNode ParticleSceneNode.Clone ( )

◆ UpdateBoundingBox()

void ParticleSceneNode.UpdateBoundingBox ( )