AnyCAD Rapid API 2023
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RobotArm类 参考
类 RobotArm 继承关系图:
GroupSceneNode SceneNode GfxObject

Public 成员函数

float GetAxisSize ()
 
void SetAxisSize (float val)
 
String GetName ()
 
void SetName (String val)
 
long AddJoint (EnumRobotJointType jointType, Matrix4d frame)
 
long AddJoint (EnumRobotJointType jointType, Matrix4d frame, double maxV, double minV, double velocity)
 
long AddJoint (RobotJoint joint)
 
RobotJoint GetJoint (long idx)
 
long GetJointCount ()
 
long AddLink (long jointIdx, SceneNode bone, String name)
 
long AddLink (long jointIdx, SceneNode bone)
 
RobotLink GetLink (long idx)
 
long GetLinkCount ()
 
boolean UpdateLink (long linkIdx, SceneNode bone)
 
void Apply ()
 
boolean SetValue (long idx, double value)
 
double GetValue (long idx)
 
void ResetValues ()
 
void UpdateFrames ()
 
Matrix4d GetFinalFrame ()
 
void ShowLinks (boolean bShow)
 
void ShowJoints (boolean bShow)
 
Uint32List SelfCollisionTest ()
 
RobotArm CloneRobotArm ()
 
SceneNode Clone ()
 
- Public 成员函数 继承自 GroupSceneNode
SceneNodeIterator CreateIterator ()
 
void AddNode (SceneNode node)
 
boolean RemoveNode (java.math.BigInteger nodeId)
 
SceneNode FindNode (java.math.BigInteger nodeId)
 
void Clear ()
 
SceneNode FindNodeByUserId (java.math.BigInteger userId)
 
long GetCount ()
 
void UpdateTransform (Matrix4 parent)
 
SceneNode Clone ()
 
- Public 成员函数 继承自 SceneNode
java.math.BigInteger GetUserId ()
 
void SetUserId (java.math.BigInteger val)
 
Matrix4 GetTransform ()
 
AABox GetBoundingBox ()
 
void SetBoundingBox (AABox val)
 
Matrix4 GetWorldTransform ()
 
AABox GetWorldBBox ()
 
long GetState ()
 
SceneNode GetParent ()
 
void SetParent (SceneNode val)
 
float GetPickOrder ()
 
void SetPickOrder (float val)
 
long GetUpdateVersion ()
 
void SetUpdateVersion (long val)
 
MaterialInstance GetOverrideFaceMaterial ()
 
void SetOverrideFaceMaterial (MaterialInstance val)
 
MaterialInstance GetOverrideEdgeMaterial ()
 
void SetOverrideEdgeMaterial (MaterialInstance val)
 
boolean GetCastShadow ()
 
void SetCastShadow (boolean bEnabled)
 
boolean GetPickable ()
 
void SetPickable (boolean bEnabled)
 
boolean GetCulling ()
 
void SetCulling (boolean bEnabled)
 
boolean GetVisible ()
 
void SetVisible (boolean bEnabled)
 
boolean GetChildrenPickable ()
 
void SetChildrenPickable (boolean bEnabled)
 
boolean GetContainer ()
 
void SetContainer (boolean bEnabled)
 
boolean GetFixedSize ()
 
void SetFixedSize (boolean bEnabled)
 
boolean GetPhysics ()
 
void SetPhysics (boolean bEnabled)
 
void SetTransform (Matrix4 trf)
 
SceneNode GetRootNode ()
 
SceneNode Clone ()
 
void RequestUpdate ()
 
void AddTransform (Matrix4 trf)
 
void SetWorldTransform (Matrix4 world)
 
void UpdateTransform (Matrix4 parent)
 
AABox ComputeBoundingBox (Matrix4 parent)
 
boolean IsVisiblePath ()
 
- Public 成员函数 继承自 GfxObject
long GetUuid ()
 

静态 Public 成员函数

static RobotArm Cast (GfxObject obj)
 
static GroupSceneNode Cast (GfxObject obj)
 
static SceneNode Cast (GfxObject obj)
 

详细描述

成员函数说明

◆ AddJoint()

long RobotArm.AddJoint ( EnumRobotJointType  jointType,
Matrix4d  frame 
)

增加轴

参数
jointTypethe joint type.




返回
the joint index

◆ AddLink() [1/2]

long RobotArm.AddLink ( long  jointIdx,
SceneNode  bone 
)

Add link to bind the joint.

参数
jointIdxthe index of the joint to bind.
bonethe visual node of the link.
返回
the link index.

◆ AddLink() [2/2]

long RobotArm.AddLink ( long  jointIdx,
SceneNode  bone,
String  name 
)

Add link to bind the joint.

参数
jointIdxthe index of the joint to bind.
bonethe visual node of the link.
返回
the link index.

◆ Apply()

void RobotArm.Apply ( )

若对关节或Link做了修改,则调用以应用更改.

◆ Cast()

static RobotArm RobotArm.Cast ( GfxObject  obj)
static

重载 GroupSceneNode .

◆ Clone()

SceneNode RobotArm.Clone ( )

重载 GroupSceneNode .

◆ GetFinalFrame()

Matrix4d RobotArm.GetFinalFrame ( )

获取末端的矩阵

返回
矩阵

◆ GetJoint()

RobotJoint RobotArm.GetJoint ( long  idx)

Get RobotJoint by index

参数
idxthe index
返回
the robot joint.

◆ GetJointCount()

long RobotArm.GetJointCount ( )

Get the joint count.

返回
the count.

◆ ResetValues()

void RobotArm.ResetValues ( )

Set the values to zero.

◆ SelfCollisionTest()

Uint32List RobotArm.SelfCollisionTest ( )

Self collision testing

返回
the link id pair.

◆ SetValue()

boolean RobotArm.SetValue ( long  idx,
double  value 
)

Update the value of the joint.

◆ ShowJoints()

void RobotArm.ShowJoints ( boolean  bShow)

Show the axis.

参数
bShowtrue to show

◆ ShowLinks()

void RobotArm.ShowLinks ( boolean  bShow)

Show the links.

参数
bShowtrue to show.

◆ UpdateFrames()

void RobotArm.UpdateFrames ( )

Compute the transform.

◆ UpdateLink()

boolean RobotArm.UpdateLink ( long  linkIdx,
SceneNode  bone 
)

Update the link.

参数
bonethe new visual node.
返回
true if successful.