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AnyCAD Rapid API 2024
Help you to create a better world!
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成员的完整列表,这些成员属于 RobotArm,包括所有继承而来的类成员
| AddJoint(EnumRobotJointType jointType, Matrix4d frame) | RobotArm | |
| AddJoint(EnumRobotJointType jointType, Matrix4d frame, double maxV, double minV, double velocity) (定义于 RobotArm) | RobotArm | |
| AddJoint(RobotJoint joint) (定义于 RobotArm) | RobotArm | |
| AddLink(long jointIdx, SceneNode bone, String name) | RobotArm | |
| AddLink(long jointIdx, SceneNode bone) | RobotArm | |
| AddNode(SceneNode node) (定义于 GroupSceneNode) | GroupSceneNode | |
| AddTransform(Matrix4d trf) | SceneNode | |
| Apply() | RobotArm | |
| Cast(GfxObject obj) (定义于 RobotArm) | RobotArm | static |
| Clear() (定义于 GroupSceneNode) | GroupSceneNode | |
| Clone() (定义于 RobotArm) | RobotArm | |
| CloneRobotArm() (定义于 RobotArm) | RobotArm | |
| ComputeBoundingBox(Matrix4d parent) (定义于 SceneNode) | SceneNode | |
| CreateIterator() (定义于 GroupSceneNode) | GroupSceneNode | |
| FindNode(java.math.BigInteger nodeId) (定义于 GroupSceneNode) | GroupSceneNode | |
| FindNodeByUserId(java.math.BigInteger userId) (定义于 GroupSceneNode) | GroupSceneNode | |
| GetAxisSize() (定义于 RobotArm) | RobotArm | |
| GetBoundingBox() (定义于 SceneNode) | SceneNode | |
| GetCastShadow() | SceneNode | |
| GetChildrenPickable() | SceneNode | |
| GetContainer() | SceneNode | |
| GetCount() (定义于 GroupSceneNode) | GroupSceneNode | |
| GetCulling() | SceneNode | |
| GetFinalFrame() | RobotArm | |
| GetFixedSize() | SceneNode | |
| GetInfiniteSize() | SceneNode | |
| GetJoint(long idx) | RobotArm | |
| GetJointCount() | RobotArm | |
| GetLink(long idx) (定义于 RobotArm) | RobotArm | |
| GetLinkCount() (定义于 RobotArm) | RobotArm | |
| GetName() (定义于 SceneNode) | SceneNode | |
| GetOverrideEdgeMaterial() (定义于 SceneNode) | SceneNode | |
| GetOverrideFaceMaterial() (定义于 SceneNode) | SceneNode | |
| GetParent() (定义于 SceneNode) | SceneNode | |
| GetParentId() (定义于 SceneNode) | SceneNode | |
| GetPhysics() | SceneNode | |
| GetPickable() | SceneNode | |
| GetPickByBox() | SceneNode | |
| GetPickOrder() (定义于 SceneNode) | SceneNode | |
| GetRootNode() (定义于 SceneNode) | SceneNode | |
| GetState() (定义于 SceneNode) | SceneNode | |
| GetTransform() (定义于 SceneNode) | SceneNode | |
| GetUpdateVersion() (定义于 SceneNode) | SceneNode | |
| GetUserId() (定义于 SceneNode) | SceneNode | |
| GetUuid() (定义于 GfxObject) | GfxObject | |
| GetValue(long idx) (定义于 RobotArm) | RobotArm | |
| GetVisible() | SceneNode | |
| GetWorldBBox() (定义于 SceneNode) | SceneNode | |
| GetWorldTransform() (定义于 SceneNode) | SceneNode | |
| GfxObject() (定义于 GfxObject) | GfxObject | |
| GroupSceneNode() (定义于 GroupSceneNode) | GroupSceneNode | |
| IsVisiblePath() (定义于 SceneNode) | SceneNode | |
| RemoveNode(java.math.BigInteger nodeId) (定义于 GroupSceneNode) | GroupSceneNode | |
| RequestUpdate() | SceneNode | |
| ResetValues() | RobotArm | |
| RobotArm() (定义于 RobotArm) | RobotArm | |
| SelfCollisionTest() | RobotArm | |
| SetAxisSize(float val) (定义于 RobotArm) | RobotArm | |
| SetBoundingBox(AABox val) (定义于 SceneNode) | SceneNode | |
| SetCastShadow(boolean bEnabled) | SceneNode | |
| SetChildrenPickable(boolean bEnabled) | SceneNode | |
| SetContainer(boolean bEnabled) | SceneNode | |
| SetCulling(boolean bEnabled) | SceneNode | |
| SetFixedSize(boolean bEnabled) | SceneNode | |
| SetInfiniteSize(boolean bEnabled) | SceneNode | |
| SetName(String val) (定义于 SceneNode) | SceneNode | |
| SetOverrideEdgeMaterial(MaterialInstance val) (定义于 SceneNode) | SceneNode | |
| SetOverrideFaceMaterial(MaterialInstance val) (定义于 SceneNode) | SceneNode | |
| SetParent(SceneNode val) (定义于 SceneNode) | SceneNode | |
| SetParentId(java.math.BigInteger val) (定义于 SceneNode) | SceneNode | |
| SetPhysics(boolean bEnabled) | SceneNode | |
| SetPickable(boolean bEnabled) | SceneNode | |
| SetPickByBox(boolean bEnabled) | SceneNode | |
| SetPickOrder(float val) (定义于 SceneNode) | SceneNode | |
| SetTransform(Matrix4d trf) | SceneNode | |
| SetUpdateVersion(long val) (定义于 SceneNode) | SceneNode | |
| SetUserId(java.math.BigInteger val) (定义于 SceneNode) | SceneNode | |
| SetValue(long idx, double value) | RobotArm | |
| SetVisible(boolean bEnabled) | SceneNode | |
| SetWorldTransform(Matrix4d world) (定义于 SceneNode) | SceneNode | |
| ShowJoints(boolean bShow) | RobotArm | |
| ShowLinks(boolean bShow) | RobotArm | |
| UpdateFrames() | RobotArm | |
| UpdateLink(long linkIdx, SceneNode bone) | RobotArm | |
| UpdateTransform(Matrix4d parent) | GroupSceneNode |