AnyCAD Rapid API 2024
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SceneNode 成员列表

成员的完整列表,这些成员属于 SceneNode,包括所有继承而来的类成员

AddTransform(Matrix4 trf)SceneNode
Cast(GfxObject obj) (定义于 SceneNode)SceneNodestatic
Clone() (定义于 SceneNode)SceneNode
ComputeBoundingBox(Matrix4 parent) (定义于 SceneNode)SceneNode
GetBoundingBox() (定义于 SceneNode)SceneNode
GetCastShadow()SceneNode
GetChildrenPickable()SceneNode
GetContainer()SceneNode
GetCulling()SceneNode
GetFixedSize()SceneNode
GetInfiniteSize()SceneNode
GetName() (定义于 SceneNode)SceneNode
GetOverrideEdgeMaterial() (定义于 SceneNode)SceneNode
GetOverrideFaceMaterial() (定义于 SceneNode)SceneNode
GetParent() (定义于 SceneNode)SceneNode
GetPhysics()SceneNode
GetPickable()SceneNode
GetPickOrder() (定义于 SceneNode)SceneNode
GetRootNode() (定义于 SceneNode)SceneNode
GetState() (定义于 SceneNode)SceneNode
GetTransform() (定义于 SceneNode)SceneNode
GetUpdateVersion() (定义于 SceneNode)SceneNode
GetUserId() (定义于 SceneNode)SceneNode
GetUuid() (定义于 GfxObject)GfxObject
GetVisible()SceneNode
GetWorldBBox() (定义于 SceneNode)SceneNode
GetWorldTransform() (定义于 SceneNode)SceneNode
GfxObject() (定义于 GfxObject)GfxObject
IsVisiblePath() (定义于 SceneNode)SceneNode
RequestUpdate()SceneNode
SetBoundingBox(AABox val) (定义于 SceneNode)SceneNode
SetCastShadow(boolean bEnabled)SceneNode
SetChildrenPickable(boolean bEnabled)SceneNode
SetContainer(boolean bEnabled)SceneNode
SetCulling(boolean bEnabled)SceneNode
SetFixedSize(boolean bEnabled)SceneNode
SetInfiniteSize(boolean bEnabled)SceneNode
SetName(String val) (定义于 SceneNode)SceneNode
SetOverrideEdgeMaterial(MaterialInstance val) (定义于 SceneNode)SceneNode
SetOverrideFaceMaterial(MaterialInstance val) (定义于 SceneNode)SceneNode
SetParent(SceneNode val) (定义于 SceneNode)SceneNode
SetPhysics(boolean bEnabled)SceneNode
SetPickable(boolean bEnabled)SceneNode
SetPickOrder(float val) (定义于 SceneNode)SceneNode
SetTransform(Matrix4 trf)SceneNode
SetTransform(Matrix4d trf) (定义于 SceneNode)SceneNode
SetUpdateVersion(long val) (定义于 SceneNode)SceneNode
SetUserId(java.math.BigInteger val) (定义于 SceneNode)SceneNode
SetVisible(boolean bEnabled)SceneNode
SetWorldTransform(Matrix4 world) (定义于 SceneNode)SceneNode
UpdateTransform(Matrix4 parent)SceneNode