AnyCAD Rapid API 2024
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TextSceneNode 成员列表

成员的完整列表,这些成员属于 TextSceneNode,包括所有继承而来的类成员

AddTransform(Matrix4d trf)SceneNode
Cast(GfxObject obj) (定义于 TextSceneNode)TextSceneNodestatic
Clone() (定义于 TextSceneNode)TextSceneNode
CloneTextSceneNode() (定义于 TextSceneNode)TextSceneNode
ComputeBoundingBox(Matrix4d parent) (定义于 SceneNode)SceneNode
Create(String text, Vector3 color, float fontHeight, boolean autoScale)TextSceneNodestatic
Create(String text, Vector3 color, float fontHeight, Vector3 background, boolean alwaysFacingFront)TextSceneNodestatic
Create(BufferGeometry shape, MaterialInstance material) (定义于 PrimitiveSceneNode)PrimitiveSceneNodestatic
CreateByBillboard(String text, Vector3 color, float fontHeight, boolean autoScale) (定义于 TextSceneNode)TextSceneNodestatic
CreateByTexture(String text, Vector3 color, float fontHeight, Vector3 background, boolean alwaysFacingFront) (定义于 TextSceneNode)TextSceneNodestatic
GetBoundingBox() (定义于 SceneNode)SceneNode
GetCastShadow()SceneNode
GetChildrenPickable()SceneNode
GetContainer()SceneNode
GetCulling()SceneNode
GetFixedSize()SceneNode
GetFontHeight() (定义于 TextSceneNode)TextSceneNode
GetInfiniteSize()SceneNode
GetMaterial() (定义于 PrimitiveSceneNode)PrimitiveSceneNode
GetName() (定义于 SceneNode)SceneNode
GetOverrideEdgeMaterial() (定义于 SceneNode)SceneNode
GetOverrideFaceMaterial() (定义于 SceneNode)SceneNode
GetParent() (定义于 SceneNode)SceneNode
GetParentId() (定义于 SceneNode)SceneNode
GetPhysics()SceneNode
GetPickable()SceneNode
GetPickByBox()SceneNode
GetPickOrder() (定义于 SceneNode)SceneNode
GetPrimitive() (定义于 PrimitiveSceneNode)PrimitiveSceneNode
GetRootNode() (定义于 SceneNode)SceneNode
GetScale() (定义于 TextSceneNode)TextSceneNode
GetState() (定义于 SceneNode)SceneNode
GetTransform() (定义于 SceneNode)SceneNode
GetUpdateVersion() (定义于 SceneNode)SceneNode
GetUserId() (定义于 SceneNode)SceneNode
GetUuid() (定义于 GfxObject)GfxObject
GetVisible()SceneNode
GetWorldBBox() (定义于 SceneNode)SceneNode
GetWorldTransform() (定义于 SceneNode)SceneNode
GfxObject() (定义于 GfxObject)GfxObject
IsVisiblePath() (定义于 SceneNode)SceneNode
PrimitiveSceneNode(PrimitiveShape shape) (定义于 PrimitiveSceneNode)PrimitiveSceneNode
PrimitiveSceneNode(BufferGeometry shape, MaterialInstance material) (定义于 PrimitiveSceneNode)PrimitiveSceneNode
PrimitiveSceneNode(BufferGeometry shape, MaterialInstance material, Vector3 color) (定义于 PrimitiveSceneNode)PrimitiveSceneNode
RequestUpdate()SceneNode
SetBoundingBox(AABox val) (定义于 SceneNode)SceneNode
SetCastShadow(boolean bEnabled)SceneNode
SetChildrenPickable(boolean bEnabled)SceneNode
SetColor(Vector3 color) (定义于 PrimitiveSceneNode)PrimitiveSceneNode
SetContainer(boolean bEnabled)SceneNode
SetCulling(boolean bEnabled)SceneNode
SetFixedSize(boolean bEnabled)SceneNode
SetGeometry(BufferGeometry geometry) (定义于 PrimitiveSceneNode)PrimitiveSceneNode
SetInfiniteSize(boolean bEnabled)SceneNode
SetMaterial(MaterialInstance material) (定义于 PrimitiveSceneNode)PrimitiveSceneNode
SetName(String val) (定义于 SceneNode)SceneNode
SetOverrideEdgeMaterial(MaterialInstance val) (定义于 SceneNode)SceneNode
SetOverrideFaceMaterial(MaterialInstance val) (定义于 SceneNode)SceneNode
SetParent(SceneNode val) (定义于 SceneNode)SceneNode
SetParentId(java.math.BigInteger val) (定义于 SceneNode)SceneNode
SetPhysics(boolean bEnabled)SceneNode
SetPickable(boolean bEnabled)SceneNode
SetPickByBox(boolean bEnabled)SceneNode
SetPickOrder(float val) (定义于 SceneNode)SceneNode
SetPosition(Vector3 position)TextSceneNode
SetPrimitive(PrimitiveShape shape) (定义于 PrimitiveSceneNode)PrimitiveSceneNode
SetText(String text)TextSceneNode
SetTransform(Matrix4d trf)SceneNode
SetUpdateVersion(long val) (定义于 SceneNode)SceneNode
SetUserId(java.math.BigInteger val) (定义于 SceneNode)SceneNode
SetVisible(boolean bEnabled)SceneNode
SetWorldTransform(Matrix4d world) (定义于 SceneNode)SceneNode
TextSceneNode(String text, float height, Vector3 color, Vector3 background, boolean alwaysFacingFront) (定义于 TextSceneNode)TextSceneNode
TextSceneNode(PrimitiveShape shape, float fontHeight, boolean autoTransform) (定义于 TextSceneNode)TextSceneNode
TextSceneNode(BufferGeometry shape, MaterialInstance material, float fontHeight, boolean autoTransform) (定义于 TextSceneNode)TextSceneNode
UpdateBoundingBox() (定义于 PrimitiveSceneNode)PrimitiveSceneNode
UpdateTransform(Matrix4d parent)SceneNode