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AnyCAD Rapid API 2024
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成员的完整列表,这些成员属于 Texture2D,包括所有继承而来的类成员
| Cast(GfxObject obj) (定义于 Texture2D) | Texture2D | static |
| GetAngle() (定义于 Texture2D) | Texture2D | |
| GetCenter() (定义于 Texture2D) | Texture2D | |
| GetDesc() (定义于 Texture) | Texture | |
| GetEncoding() (定义于 Texture) | Texture | |
| GetGenerateMipmap() (定义于 Texture2D) | Texture2D | |
| GetHeight() (定义于 Texture2D) | Texture2D | |
| GetMapping() (定义于 Texture) | Texture | |
| GetName() (定义于 Texture) | Texture | |
| GetOffset() (定义于 Texture2D) | Texture2D | |
| GetRepeat() (定义于 Texture2D) | Texture2D | |
| GetTextureType() (定义于 Texture) | Texture | |
| GetUniforms() (定义于 Texture) | Texture | |
| GetUpdateVersion() (定义于 Texture) | Texture | |
| GetUuid() (定义于 GfxObject) | GfxObject | |
| GetWidth() (定义于 Texture2D) | Texture2D | |
| GfxObject() (定义于 GfxObject) | GfxObject | |
| IsValid() (定义于 Texture) | Texture | |
| RequestUpdate() (定义于 Texture) | Texture | |
| Resize(long width, long height) (定义于 Texture2D) | Texture2D | |
| SetAngle(float val) (定义于 Texture2D) | Texture2D | |
| SetCenter(Vector2 val) (定义于 Texture2D) | Texture2D | |
| SetDesc(TextureDesc val) (定义于 Texture) | Texture | |
| SetEncoding(EnumEncoding val) (定义于 Texture) | Texture | |
| SetGenerateMipmap(boolean val) (定义于 Texture2D) | Texture2D | |
| SetHeight(long val) (定义于 Texture2D) | Texture2D | |
| SetMapping(EnumMapping val) (定义于 Texture) | Texture | |
| SetName(String val) (定义于 Texture) | Texture | |
| SetOffset(Vector2 val) (定义于 Texture2D) | Texture2D | |
| SetRepeat(Vector2 val) (定义于 Texture2D) | Texture2D | |
| SetUniform(String name, boolean val) (定义于 Texture) | Texture | |
| SetUniform(String name, int val) (定义于 Texture) | Texture | |
| SetUniform(String name, EnumTextureUnit val) (定义于 Texture) | Texture | |
| SetUniform(String name, float val) (定义于 Texture) | Texture | |
| SetUniform(String name, Vector2 val) (定义于 Texture) | Texture | |
| SetUniform(String name, Vector3 val) (定义于 Texture) | Texture | |
| SetUniform(String name, Vector4 val) (定义于 Texture) | Texture | |
| SetUniform(String name, Matrix3 val) (定义于 Texture) | Texture | |
| SetUniform(String name, Matrix4 val) (定义于 Texture) | Texture | |
| SetUniform(String name, Matrix2 val) (定义于 Texture) | Texture | |
| SetUniformBool(String name, boolean val) (定义于 Texture) | Texture | |
| SetUniformFloat(String name, float val) (定义于 Texture) | Texture | |
| SetUniformInt(String name, int val) (定义于 Texture) | Texture | |
| SetUniformMat2(String name, Matrix2 val) (定义于 Texture) | Texture | |
| SetUniformMat3(String name, Matrix3 val) (定义于 Texture) | Texture | |
| SetUniformMat4(String name, Matrix4 val) (定义于 Texture) | Texture | |
| SetUniformTextureUnit(String name, EnumTextureUnit val) (定义于 Texture) | Texture | |
| SetUniformVec2(String name, Vector2 val) (定义于 Texture) | Texture | |
| SetUniformVec3(String name, Vector3 val) (定义于 Texture) | Texture | |
| SetUniformVec4(String name, Vector4 val) (定义于 Texture) | Texture | |
| SetWidth(long val) (定义于 Texture2D) | Texture2D | |
| Texture() (定义于 Texture) | Texture | |
| Texture(TextureDesc desc) (定义于 Texture) | Texture | |
| Texture2D() (定义于 Texture2D) | Texture2D | |
| Texture2D(TextureDesc desc) (定义于 Texture2D) | Texture2D | |
| UpdateTransform() (定义于 Texture2D) | Texture2D |