AnyCAD Rapid API 2024
Help you to create a better world!
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Public 成员函数 | |
Texture2D (TextureDesc desc) | |
long | GetWidth () |
void | SetWidth (long val) |
long | GetHeight () |
void | SetHeight (long val) |
Vector2 | GetOffset () |
void | SetOffset (Vector2 val) |
float | GetAngle () |
void | SetAngle (float val) |
Vector2 | GetRepeat () |
void | SetRepeat (Vector2 val) |
Vector2 | GetCenter () |
void | SetCenter (Vector2 val) |
boolean | GetGenerateMipmap () |
void | SetGenerateMipmap (boolean val) |
void | UpdateTransform () |
void | Resize (long width, long height) |
Public 成员函数 继承自 Texture | |
Texture (TextureDesc desc) | |
String | GetName () |
void | SetName (String val) |
TextureDesc | GetDesc () |
void | SetDesc (TextureDesc val) |
UniformSet | GetUniforms () |
long | GetUpdateVersion () |
EnumEncoding | GetEncoding () |
void | SetEncoding (EnumEncoding val) |
EnumMapping | GetMapping () |
void | SetMapping (EnumMapping val) |
EnumTextureTarget | GetTextureType () |
void | SetUniform (String name, boolean val) |
void | SetUniform (String name, int val) |
void | SetUniform (String name, EnumTextureUnit val) |
void | SetUniform (String name, float val) |
void | SetUniform (String name, Vector2 val) |
void | SetUniform (String name, Vector3 val) |
void | SetUniform (String name, Vector4 val) |
void | SetUniform (String name, Matrix3 val) |
void | SetUniform (String name, Matrix4 val) |
void | SetUniform (String name, Matrix2 val) |
void | SetUniformBool (String name, boolean val) |
void | SetUniformInt (String name, int val) |
void | SetUniformTextureUnit (String name, EnumTextureUnit val) |
void | SetUniformFloat (String name, float val) |
void | SetUniformVec2 (String name, Vector2 val) |
void | SetUniformVec3 (String name, Vector3 val) |
void | SetUniformVec4 (String name, Vector4 val) |
void | SetUniformMat2 (String name, Matrix2 val) |
void | SetUniformMat3 (String name, Matrix3 val) |
void | SetUniformMat4 (String name, Matrix4 val) |
boolean | IsValid () |
void | RequestUpdate () |
Public 成员函数 继承自 GfxObject | |
long | GetUuid () |
静态 Public 成员函数 | |
static Texture2D | Cast (GfxObject obj) |
<> The 2D texture