AnyCAD Rapid API 2025
Help you to create a better world!
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Public 成员函数 | |
boolean | Setup (Scene scene) |
void | AddObject (SceneNode node) |
void | UpdateTransform (SceneNode node, Matrix4d trf) |
boolean | Collide (SceneNode a, SceneNode b) |
void | Clear () |
boolean | RayTest (Vector3 from, Vector3 to) |
静态 Public 成员函数 | |
static CollisionSceneWorld | Create (String engine) |
<> 碰撞检查。
void CollisionSceneWorld.AddObject | ( | SceneNode | node | ) |
添加碰撞对象
node |
void CollisionSceneWorld.Clear | ( | ) |
清除
重载 CollisionWorld .