| BindUniformBlock(string blockname, string bindingPoint) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| Dispose() (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| Dump(string outdir) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| GetFragmentShader() (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| GetName() (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| GetStatic() (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| GetUniforms() (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| GetUniqueId() (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| GetVertexShader() (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| HasBindingPoint(string bindingPoint) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| RawShader(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.RawShader | |
| RawShader(string uniqueName, string vs, string fs) | AnyCAD.Foundation.RawShader | |
| SetStatic(bool val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, bool val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, int val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, EnumTextureUnit val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, float val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, Vector2 val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, Vector3 val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, Vector3d val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, Vector4 val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, Matrix3 val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, Matrix4 val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |
| SetUniform(string name, Matrix2 val) (定义于 AnyCAD.Foundation.RawShader) | AnyCAD.Foundation.RawShader | |