AnyCAD Rapid API 2026
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AnyCAD.Foundation.RawShader 成员列表

成员的完整列表,这些成员属于 AnyCAD.Foundation.RawShader,包括所有继承而来的类成员

BindUniformBlock(string blockname, string bindingPoint)AnyCAD.Foundation.RawShader
Dispose() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
Dump(string outdir)AnyCAD.Foundation.RawShader
GetFragmentShader() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetName() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetStatic() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetUniforms() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetUniqueId() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetVertexShader() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
HasBindingPoint(string bindingPoint)AnyCAD.Foundation.RawShader
RawShader(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.RawShader
RawShader(string uniqueName, string vs, string fs)AnyCAD.Foundation.RawShader
SetStatic(bool val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, bool val)AnyCAD.Foundation.RawShader
SetUniform(string name, int val)AnyCAD.Foundation.RawShader
SetUniform(string name, EnumTextureUnit val)AnyCAD.Foundation.RawShader
SetUniform(string name, float val)AnyCAD.Foundation.RawShader
SetUniform(string name, Vector2 val)AnyCAD.Foundation.RawShader
SetUniform(string name, Vector3 val)AnyCAD.Foundation.RawShader
SetUniform(string name, Vector3d val)AnyCAD.Foundation.RawShader
SetUniform(string name, Vector4 val)AnyCAD.Foundation.RawShader
SetUniform(string name, Matrix3 val)AnyCAD.Foundation.RawShader
SetUniform(string name, Matrix4 val)AnyCAD.Foundation.RawShader
SetUniform(string name, Matrix2 val)AnyCAD.Foundation.RawShader