AnyCAD Rapid API 2026
Help you to create a better world!
载入中...
搜索中...
未找到
AnyCAD.Foundation.RawShader 成员列表

成员的完整列表,这些成员属于 AnyCAD.Foundation.RawShader,包括所有继承而来的类成员

BindUniformBlock(string blockname, string bindingPoint) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
Dispose() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
Dump(string outdir) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetFragmentShader() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetName() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetStatic() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetUniforms() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetUniqueId() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
GetVertexShader() (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
HasBindingPoint(string bindingPoint) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
RawShader(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.RawShader
RawShader(string uniqueName, string vs, string fs)AnyCAD.Foundation.RawShader
SetStatic(bool val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, bool val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, int val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, EnumTextureUnit val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, float val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, Vector2 val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, Vector3 val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, Vector3d val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, Vector4 val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, Matrix3 val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, Matrix4 val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader
SetUniform(string name, Matrix2 val) (定义于 AnyCAD.Foundation.RawShader)AnyCAD.Foundation.RawShader