AnyCAD Rapid API 2026
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AnyCAD.Foundation.SceneNode 成员列表

成员的完整列表,这些成员属于 AnyCAD.Foundation.SceneNode,包括所有继承而来的类成员

AddTransform(Matrix4d trf)AnyCAD.Foundation.SceneNode
Cast(GfxObject obj) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNodestatic
Clone() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNodevirtual
ComputeBoundingBox(Matrix4d parent) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNodevirtual
Dispose() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
GetBoundingBox() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetCastShadow()AnyCAD.Foundation.SceneNode
GetChildrenPickable()AnyCAD.Foundation.SceneNode
GetContainer()AnyCAD.Foundation.SceneNode
GetCulling()AnyCAD.Foundation.SceneNode
GetFixedSize()AnyCAD.Foundation.SceneNode
GetFixedSizeByShader()AnyCAD.Foundation.SceneNode
GetInfiniteSize()AnyCAD.Foundation.SceneNode
GetName() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetOverrideEdgeMaterial() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetOverrideFaceMaterial() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetParent() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetParentId() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetPhysics()AnyCAD.Foundation.SceneNode
GetPickable()AnyCAD.Foundation.SceneNode
GetPickByBox()AnyCAD.Foundation.SceneNode
GetPickOrder() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetRootNode() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetState() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetTransform() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUpdateVersion() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUserId() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUuid() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
GetVisible()AnyCAD.Foundation.SceneNode
GetWorldBBox() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetWorldTransform() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GfxObject(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.GfxObject
GfxObject() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
IsVisiblePath() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
RequestUpdate()AnyCAD.Foundation.SceneNode
SceneNode(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.SceneNode
SetBoundingBox(AABox val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetCastShadow(bool bEnabled)AnyCAD.Foundation.SceneNode
SetChildrenPickable(bool bEnabled)AnyCAD.Foundation.SceneNode
SetContainer(bool bEnabled)AnyCAD.Foundation.SceneNode
SetCulling(bool bEnabled)AnyCAD.Foundation.SceneNode
SetFixedSize(bool bEnabled)AnyCAD.Foundation.SceneNode
SetFixedSizeByShader(bool bEnabled)AnyCAD.Foundation.SceneNode
SetInfiniteSize(bool bEnabled)AnyCAD.Foundation.SceneNode
SetName(string val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetOverrideEdgeMaterial(MaterialInstance val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetOverrideFaceMaterial(MaterialInstance val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetParent(SceneNode val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetParentId(ulong val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetPhysics(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickable(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickByBox(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickOrder(float val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetTransform(Matrix4d trf)AnyCAD.Foundation.SceneNode
SetUpdateVersion(uint val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetUserId(ulong val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetVisible(bool bEnabled)AnyCAD.Foundation.SceneNode
SetWorldTransform(Matrix4d world) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
UpdateTransform(Matrix4d parent)AnyCAD.Foundation.SceneNodevirtual