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AnyCAD Rapid API 2026
Help you to create a better world!
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The cube texture. 更多...
Public 成员函数 | |
| TextureCube (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| TextureCube (TextureDesc desc, uint width, uint height) | |
| uint | GetWidth () |
| void | SetWidth (uint val) |
| uint | GetHeight () |
| void | SetHeight (uint val) |
Public 成员函数 继承自 AnyCAD.Foundation.Texture | |
| Texture (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| Texture (TextureDesc desc) | |
| string | GetName () |
| void | SetName (string val) |
| TextureDesc | GetDesc () |
| void | SetDesc (TextureDesc val) |
| UniformSet | GetUniforms () |
| uint | GetUpdateVersion () |
| EnumEncoding | GetEncoding () |
| void | SetEncoding (EnumEncoding val) |
| EnumMapping | GetMapping () |
| void | SetMapping (EnumMapping val) |
| EnumTextureTarget | GetTextureType () |
| void | SetUniform (string name, bool val) |
| void | SetUniform (string name, int val) |
| void | SetUniform (string name, EnumTextureUnit val) |
| void | SetUniform (string name, float val) |
| void | SetUniform (string name, Vector2 val) |
| void | SetUniform (string name, Vector3 val) |
| void | SetUniform (string name, Vector4 val) |
| void | SetUniform (string name, Matrix3 val) |
| void | SetUniform (string name, Matrix4 val) |
| void | SetUniform (string name, Matrix2 val) |
| void | SetUniformBool (string name, bool val) |
| void | SetUniformInt (string name, int val) |
| void | SetUniformTextureUnit (string name, EnumTextureUnit val) |
| void | SetUniformFloat (string name, float val) |
| void | SetUniformVec2 (string name, Vector2 val) |
| void | SetUniformVec3 (string name, Vector3 val) |
| void | SetUniformVec4 (string name, Vector4 val) |
| void | SetUniformMat2 (string name, Matrix2 val) |
| void | SetUniformMat3 (string name, Matrix3 val) |
| void | SetUniformMat4 (string name, Matrix4 val) |
| virtual bool | IsValid () |
| void | RequestUpdate () |
Public 成员函数 继承自 AnyCAD.Foundation.GfxObject | |
| GfxObject (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| void | Dispose () |
| uint | GetUuid () |
静态 Public 成员函数 | |
| static new TextureCube | Cast (GfxObject obj) |
静态 Public 成员函数 继承自 AnyCAD.Foundation.Texture | |
| static Texture | Cast (GfxObject obj) |
The cube texture.
Group: Rendering