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| Uint32Buffer (global::System.IntPtr cPtr, bool cMemoryOwn) |
| | 仅供内部使用
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| override ClassId | GetClassId () |
| | 获取对象的类型信息
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| Uint32Buffer (uint itemCount) |
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| Uint32Buffer (Uint32List data) |
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Uint32Buffer | Clone () |
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| override EnumDataType | GetDataType () |
| | 获取数据类型.
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| Uint32TypedBuffer (global::System.IntPtr cPtr, bool cMemoryOwn) |
| | 仅供内部使用
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Uint32List | GetData () |
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| void | Reserve (uint count) |
| | 保留内存大小,避免重复分配
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| void | Set (uint idx, uint val) |
| | 设置元素
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| uint | Get (uint idx) |
| | 获取元素的值
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uint | GetItem (uint idx) |
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| void | Append (uint val) |
| | 在尾部添加元素
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void | AppendItem1 (uint val) |
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| void | Append (uint a, uint b) |
| | 在尾部添加两个值
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void | AppendItem2 (uint a, uint b) |
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| void | Append (uint a, uint b, uint c) |
| | 在尾部添加三个值
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void | AppendItem3 (uint a, uint b, uint c) |
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| void | Append (uint a, uint b, uint c, uint d) |
| | 在尾部添加四个值
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void | AppendItem4 (uint a, uint b, uint c, uint d) |
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| override uint | GetBufferSize () |
| | 获取缓冲区大小
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| override uint | GetItemCount () |
| | 获取元素的个数
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| ArrayBuffer (global::System.IntPtr cPtr, bool cMemoryOwn) |
| | 仅供内部使用
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| bool | Save (string fleName) |
| | 保存为二进制文件
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| AObject (global::System.IntPtr cPtr, bool cMemoryOwn) |
| | 仅供内部使用
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void | Dispose () |
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| virtual bool | IsEqual (AObject other) |
| | 对象是否相同,或同一个对象
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