| AddJoint(EnumRobotJointType jointType, Matrix4d frame) | AnyCAD.Simulate.RobotArm | |
| AddJoint(EnumRobotJointType jointType, Matrix4d frame, double maxV, double minV, double velocity) (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| AddJoint(RobotJoint joint) (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| AddLink(uint jointIdx, SceneNode bone, string name) | AnyCAD.Simulate.RobotArm | |
| AddLink(uint jointIdx, SceneNode bone) | AnyCAD.Simulate.RobotArm | |
| AddNode(SceneNode node) (定义于 AnyCAD.Foundation.GroupSceneNode) | AnyCAD.Foundation.GroupSceneNode | |
| AddTransform(Matrix4d trf) | AnyCAD.Foundation.SceneNode | |
| Apply() | AnyCAD.Simulate.RobotArm | |
| Cast(GfxObject obj) (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | static |
| Clear() (定义于 AnyCAD.Foundation.GroupSceneNode) | AnyCAD.Foundation.GroupSceneNode | |
| Clone() (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | virtual |
| CloneRobotArm() (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| ComputeBoundingBox(Matrix4d parent) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | virtual |
| CreateIterator() (定义于 AnyCAD.Foundation.GroupSceneNode) | AnyCAD.Foundation.GroupSceneNode | |
| Dispose() (定义于 AnyCAD.Foundation.GfxObject) | AnyCAD.Foundation.GfxObject | |
| FindNode(ulong nodeId) (定义于 AnyCAD.Foundation.GroupSceneNode) | AnyCAD.Foundation.GroupSceneNode | |
| FindNodeByUserId(ulong userId) (定义于 AnyCAD.Foundation.GroupSceneNode) | AnyCAD.Foundation.GroupSceneNode | |
| GetAxisSize() (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| GetBoundingBox() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetCastShadow() | AnyCAD.Foundation.SceneNode | |
| GetChildrenPickable() | AnyCAD.Foundation.SceneNode | |
| GetContainer() | AnyCAD.Foundation.SceneNode | |
| GetCount() (定义于 AnyCAD.Foundation.GroupSceneNode) | AnyCAD.Foundation.GroupSceneNode | |
| GetCulling() | AnyCAD.Foundation.SceneNode | |
| GetFinalFrame() | AnyCAD.Simulate.RobotArm | |
| GetFixedSize() | AnyCAD.Foundation.SceneNode | |
| GetFixedSizeByShader() | AnyCAD.Foundation.SceneNode | |
| GetInfiniteSize() | AnyCAD.Foundation.SceneNode | |
| GetJoint(uint idx) | AnyCAD.Simulate.RobotArm | |
| GetJointCount() | AnyCAD.Simulate.RobotArm | |
| GetLink(uint idx) (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| GetLinkCount() (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| GetMethod() (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| GetName() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetOverrideEdgeMaterial() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetOverrideFaceMaterial() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetParent() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetParentId() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetPhysics() | AnyCAD.Foundation.SceneNode | |
| GetPickable() | AnyCAD.Foundation.SceneNode | |
| GetPickByBox() | AnyCAD.Foundation.SceneNode | |
| GetPickOrder() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetRootNode() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetState() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetTransform() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetUpdateVersion() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetUserId() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetUuid() (定义于 AnyCAD.Foundation.GfxObject) | AnyCAD.Foundation.GfxObject | |
| GetValue(uint idx) (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| GetVisible() | AnyCAD.Foundation.SceneNode | |
| GetWorldBBox() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GetWorldTransform() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| GfxObject(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.GfxObject | |
| GfxObject() (定义于 AnyCAD.Foundation.GfxObject) | AnyCAD.Foundation.GfxObject | |
| GroupSceneNode(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.GroupSceneNode | |
| GroupSceneNode() (定义于 AnyCAD.Foundation.GroupSceneNode) | AnyCAD.Foundation.GroupSceneNode | |
| IsVisiblePath() (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| RemoveNode(ulong nodeId) (定义于 AnyCAD.Foundation.GroupSceneNode) | AnyCAD.Foundation.GroupSceneNode | |
| RequestUpdate() | AnyCAD.Foundation.SceneNode | |
| ResetValues() | AnyCAD.Simulate.RobotArm | |
| RobotArm(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Simulate.RobotArm | |
| RobotArm() (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| SceneNode(global::System.IntPtr cPtr, bool cMemoryOwn) | AnyCAD.Foundation.SceneNode | |
| SelfCollisionTest() | AnyCAD.Simulate.RobotArm | |
| SetAxisSize(float val) (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| SetBoundingBox(AABox val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetCastShadow(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetChildrenPickable(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetContainer(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetCulling(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetFixedSize(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetFixedSizeByShader(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetInfiniteSize(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetMethod(EnumDHComputeMethod val) (定义于 AnyCAD.Simulate.RobotArm) | AnyCAD.Simulate.RobotArm | |
| SetName(string val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetOverrideEdgeMaterial(MaterialInstance val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetOverrideFaceMaterial(MaterialInstance val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetParent(SceneNode val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetParentId(ulong val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetPhysics(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetPickable(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetPickByBox(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetPickOrder(float val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetTransform(Matrix4d trf) | AnyCAD.Foundation.SceneNode | |
| SetUpdateVersion(uint val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetUserId(ulong val) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| SetValue(uint idx, double value) | AnyCAD.Simulate.RobotArm | |
| SetVisible(bool bEnabled) | AnyCAD.Foundation.SceneNode | |
| SetWorldTransform(Matrix4d world) (定义于 AnyCAD.Foundation.SceneNode) | AnyCAD.Foundation.SceneNode | |
| ShowJoints(bool bShow) | AnyCAD.Simulate.RobotArm | |
| ShowLinks(bool bShow) | AnyCAD.Simulate.RobotArm | |
| UpdateFrames() | AnyCAD.Simulate.RobotArm | |
| UpdateLink(uint linkIdx, SceneNode bone) | AnyCAD.Simulate.RobotArm | |
| UpdateTransform(Matrix4d parent) | AnyCAD.Foundation.GroupSceneNode | virtual |