AnyCAD Rapid API 2026
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AnyCAD.Simulate.RobotArm 成员列表

成员的完整列表,这些成员属于 AnyCAD.Simulate.RobotArm,包括所有继承而来的类成员

AddJoint(EnumRobotJointType jointType, Matrix4d frame)AnyCAD.Simulate.RobotArm
AddJoint(EnumRobotJointType jointType, Matrix4d frame, double maxV, double minV, double velocity) (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
AddJoint(RobotJoint joint) (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
AddLink(uint jointIdx, SceneNode bone, string name)AnyCAD.Simulate.RobotArm
AddLink(uint jointIdx, SceneNode bone)AnyCAD.Simulate.RobotArm
AddNode(SceneNode node) (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
AddTransform(Matrix4d trf)AnyCAD.Foundation.SceneNode
Apply()AnyCAD.Simulate.RobotArm
Cast(GfxObject obj) (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArmstatic
Clear() (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
Clone() (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArmvirtual
CloneRobotArm() (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
ComputeBoundingBox(Matrix4d parent) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNodevirtual
CreateIterator() (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
Dispose() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
FindNode(ulong nodeId) (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
FindNodeByUserId(ulong userId) (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
GetAxisSize() (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
GetBoundingBox() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetCastShadow()AnyCAD.Foundation.SceneNode
GetChildrenPickable()AnyCAD.Foundation.SceneNode
GetContainer()AnyCAD.Foundation.SceneNode
GetCount() (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
GetCulling()AnyCAD.Foundation.SceneNode
GetFinalFrame()AnyCAD.Simulate.RobotArm
GetFixedSize()AnyCAD.Foundation.SceneNode
GetFixedSizeByShader()AnyCAD.Foundation.SceneNode
GetInfiniteSize()AnyCAD.Foundation.SceneNode
GetJoint(uint idx)AnyCAD.Simulate.RobotArm
GetJointCount()AnyCAD.Simulate.RobotArm
GetLink(uint idx) (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
GetLinkCount() (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
GetMethod() (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
GetName() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetOverrideEdgeMaterial() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetOverrideFaceMaterial() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetParent() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetParentId() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetPhysics()AnyCAD.Foundation.SceneNode
GetPickable()AnyCAD.Foundation.SceneNode
GetPickByBox()AnyCAD.Foundation.SceneNode
GetPickOrder() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetRootNode() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetState() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetTransform() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUpdateVersion() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUserId() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUuid() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
GetValue(uint idx) (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
GetVisible()AnyCAD.Foundation.SceneNode
GetWorldBBox() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetWorldTransform() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GfxObject(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.GfxObject
GfxObject() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
GroupSceneNode(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.GroupSceneNode
GroupSceneNode() (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
IsVisiblePath() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
RemoveNode(ulong nodeId) (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
RequestUpdate()AnyCAD.Foundation.SceneNode
ResetValues()AnyCAD.Simulate.RobotArm
RobotArm(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Simulate.RobotArm
RobotArm() (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
SceneNode(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.SceneNode
SelfCollisionTest()AnyCAD.Simulate.RobotArm
SetAxisSize(float val) (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
SetBoundingBox(AABox val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetCastShadow(bool bEnabled)AnyCAD.Foundation.SceneNode
SetChildrenPickable(bool bEnabled)AnyCAD.Foundation.SceneNode
SetContainer(bool bEnabled)AnyCAD.Foundation.SceneNode
SetCulling(bool bEnabled)AnyCAD.Foundation.SceneNode
SetFixedSize(bool bEnabled)AnyCAD.Foundation.SceneNode
SetFixedSizeByShader(bool bEnabled)AnyCAD.Foundation.SceneNode
SetInfiniteSize(bool bEnabled)AnyCAD.Foundation.SceneNode
SetMethod(EnumDHComputeMethod val) (定义于 AnyCAD.Simulate.RobotArm)AnyCAD.Simulate.RobotArm
SetName(string val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetOverrideEdgeMaterial(MaterialInstance val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetOverrideFaceMaterial(MaterialInstance val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetParent(SceneNode val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetParentId(ulong val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetPhysics(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickable(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickByBox(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickOrder(float val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetTransform(Matrix4d trf)AnyCAD.Foundation.SceneNode
SetUpdateVersion(uint val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetUserId(ulong val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetValue(uint idx, double value)AnyCAD.Simulate.RobotArm
SetVisible(bool bEnabled)AnyCAD.Foundation.SceneNode
SetWorldTransform(Matrix4d world) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
ShowJoints(bool bShow)AnyCAD.Simulate.RobotArm
ShowLinks(bool bShow)AnyCAD.Simulate.RobotArm
UpdateFrames()AnyCAD.Simulate.RobotArm
UpdateLink(uint linkIdx, SceneNode bone)AnyCAD.Simulate.RobotArm
UpdateTransform(Matrix4d parent)AnyCAD.Foundation.GroupSceneNodevirtual