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AnyCAD.Simulate.RobotBody 成员列表
成员的完整列表,这些成员属于
AnyCAD.Simulate.RobotBody
,包括所有继承而来的类成员
AddArm
(RobotArm arm) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
AddNode
(SceneNode node) (定义于
AnyCAD.Foundation.GroupSceneNode
)
AnyCAD.Foundation.GroupSceneNode
AddTransform
(Matrix4d trf)
AnyCAD.Foundation.SceneNode
Cast
(GfxObject obj) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
static
Clear
() (定义于
AnyCAD.Foundation.GroupSceneNode
)
AnyCAD.Foundation.GroupSceneNode
Clone
() (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
virtual
CloneRobot
() (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
ComputeBoundingBox
(Matrix4d parent) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
virtual
CreateIterator
() (定义于
AnyCAD.Foundation.GroupSceneNode
)
AnyCAD.Foundation.GroupSceneNode
Dispose
() (定义于
AnyCAD.Foundation.GfxObject
)
AnyCAD.Foundation.GfxObject
FindNode
(ulong nodeId) (定义于
AnyCAD.Foundation.GroupSceneNode
)
AnyCAD.Foundation.GroupSceneNode
FindNodeByUserId
(ulong userId) (定义于
AnyCAD.Foundation.GroupSceneNode
)
AnyCAD.Foundation.GroupSceneNode
GetArm
(uint idx) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
GetArmCount
() (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
GetBoundingBox
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetCastShadow
()
AnyCAD.Foundation.SceneNode
GetChildrenPickable
()
AnyCAD.Foundation.SceneNode
GetContainer
()
AnyCAD.Foundation.SceneNode
GetCount
() (定义于
AnyCAD.Foundation.GroupSceneNode
)
AnyCAD.Foundation.GroupSceneNode
GetCulling
()
AnyCAD.Foundation.SceneNode
GetFinalFrame
(uint idxArm) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
GetFixedSize
()
AnyCAD.Foundation.SceneNode
GetFixedSizeByShader
()
AnyCAD.Foundation.SceneNode
GetInfiniteSize
()
AnyCAD.Foundation.SceneNode
GetName
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetOverrideEdgeMaterial
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetOverrideFaceMaterial
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetParent
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetParentId
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetPhysics
()
AnyCAD.Foundation.SceneNode
GetPickable
()
AnyCAD.Foundation.SceneNode
GetPickByBox
()
AnyCAD.Foundation.SceneNode
GetPickOrder
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetRootNode
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetState
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetTransform
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetUpdateVersion
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetUserId
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetUuid
() (定义于
AnyCAD.Foundation.GfxObject
)
AnyCAD.Foundation.GfxObject
GetValue
(uint idxArm, uint idxJoint) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
GetVisible
()
AnyCAD.Foundation.SceneNode
GetWorldBBox
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GetWorldTransform
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
GfxObject
(global::System.IntPtr cPtr, bool cMemoryOwn)
AnyCAD.Foundation.GfxObject
GfxObject
() (定义于
AnyCAD.Foundation.GfxObject
)
AnyCAD.Foundation.GfxObject
GroupSceneNode
(global::System.IntPtr cPtr, bool cMemoryOwn)
AnyCAD.Foundation.GroupSceneNode
GroupSceneNode
() (定义于
AnyCAD.Foundation.GroupSceneNode
)
AnyCAD.Foundation.GroupSceneNode
IsVisiblePath
() (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
RemoveArm
(RobotArm arm) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
RemoveNode
(ulong nodeId) (定义于
AnyCAD.Foundation.GroupSceneNode
)
AnyCAD.Foundation.GroupSceneNode
RequestUpdate
()
AnyCAD.Foundation.SceneNode
Reset
() (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
RobotBody
(global::System.IntPtr cPtr, bool cMemoryOwn)
AnyCAD.Simulate.RobotBody
RobotBody
() (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
SceneNode
(global::System.IntPtr cPtr, bool cMemoryOwn)
AnyCAD.Foundation.SceneNode
SetBoundingBox
(AABox val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetCastShadow
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetChildrenPickable
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetContainer
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetCulling
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetFixedSize
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetFixedSizeByShader
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetInfiniteSize
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetName
(string val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetOverrideEdgeMaterial
(MaterialInstance val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetOverrideFaceMaterial
(MaterialInstance val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetParent
(SceneNode val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetParentId
(ulong val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetPhysics
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetPickable
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetPickByBox
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetPickOrder
(float val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetTransform
(Matrix4d trf)
AnyCAD.Foundation.SceneNode
SetUpdateVersion
(uint val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetUserId
(ulong val) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
SetValue
(uint idxArm, uint idxJoint, double v) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
SetVisible
(bool bEnabled)
AnyCAD.Foundation.SceneNode
SetWorldTransform
(Matrix4d world) (定义于
AnyCAD.Foundation.SceneNode
)
AnyCAD.Foundation.SceneNode
ShowJoints
(bool bShow) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
ShowLinks
(bool bShow) (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
UpdateFrames
() (定义于
AnyCAD.Simulate.RobotBody
)
AnyCAD.Simulate.RobotBody
UpdateTransform
(Matrix4d parent)
AnyCAD.Foundation.GroupSceneNode
virtual
制作者
1.10.0