AnyCAD Rapid API 2026
Help you to create a better world!
载入中...
搜索中...
未找到
AnyCAD.Simulate.RobotBody 成员列表

成员的完整列表,这些成员属于 AnyCAD.Simulate.RobotBody,包括所有继承而来的类成员

AddArm(RobotArm arm) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
AddNode(SceneNode node) (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
AddTransform(Matrix4d trf)AnyCAD.Foundation.SceneNode
Cast(GfxObject obj) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBodystatic
Clear() (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
Clone() (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBodyvirtual
CloneRobot() (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
ComputeBoundingBox(Matrix4d parent) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNodevirtual
CreateIterator() (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
Dispose() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
FindNode(ulong nodeId) (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
FindNodeByUserId(ulong userId) (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
GetArm(uint idx) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
GetArmCount() (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
GetBoundingBox() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetCastShadow()AnyCAD.Foundation.SceneNode
GetChildrenPickable()AnyCAD.Foundation.SceneNode
GetContainer()AnyCAD.Foundation.SceneNode
GetCount() (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
GetCulling()AnyCAD.Foundation.SceneNode
GetFinalFrame(uint idxArm) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
GetFixedSize()AnyCAD.Foundation.SceneNode
GetFixedSizeByShader()AnyCAD.Foundation.SceneNode
GetInfiniteSize()AnyCAD.Foundation.SceneNode
GetName() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetOverrideEdgeMaterial() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetOverrideFaceMaterial() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetParent() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetParentId() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetPhysics()AnyCAD.Foundation.SceneNode
GetPickable()AnyCAD.Foundation.SceneNode
GetPickByBox()AnyCAD.Foundation.SceneNode
GetPickOrder() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetRootNode() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetState() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetTransform() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUpdateVersion() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUserId() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetUuid() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
GetValue(uint idxArm, uint idxJoint) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
GetVisible()AnyCAD.Foundation.SceneNode
GetWorldBBox() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GetWorldTransform() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
GfxObject(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.GfxObject
GfxObject() (定义于 AnyCAD.Foundation.GfxObject)AnyCAD.Foundation.GfxObject
GroupSceneNode(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.GroupSceneNode
GroupSceneNode() (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
IsVisiblePath() (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
RemoveArm(RobotArm arm) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
RemoveNode(ulong nodeId) (定义于 AnyCAD.Foundation.GroupSceneNode)AnyCAD.Foundation.GroupSceneNode
RequestUpdate()AnyCAD.Foundation.SceneNode
Reset() (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
RobotBody(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Simulate.RobotBody
RobotBody() (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
SceneNode(global::System.IntPtr cPtr, bool cMemoryOwn)AnyCAD.Foundation.SceneNode
SetBoundingBox(AABox val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetCastShadow(bool bEnabled)AnyCAD.Foundation.SceneNode
SetChildrenPickable(bool bEnabled)AnyCAD.Foundation.SceneNode
SetContainer(bool bEnabled)AnyCAD.Foundation.SceneNode
SetCulling(bool bEnabled)AnyCAD.Foundation.SceneNode
SetFixedSize(bool bEnabled)AnyCAD.Foundation.SceneNode
SetFixedSizeByShader(bool bEnabled)AnyCAD.Foundation.SceneNode
SetInfiniteSize(bool bEnabled)AnyCAD.Foundation.SceneNode
SetName(string val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetOverrideEdgeMaterial(MaterialInstance val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetOverrideFaceMaterial(MaterialInstance val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetParent(SceneNode val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetParentId(ulong val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetPhysics(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickable(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickByBox(bool bEnabled)AnyCAD.Foundation.SceneNode
SetPickOrder(float val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetTransform(Matrix4d trf)AnyCAD.Foundation.SceneNode
SetUpdateVersion(uint val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetUserId(ulong val) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
SetValue(uint idxArm, uint idxJoint, double v) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
SetVisible(bool bEnabled)AnyCAD.Foundation.SceneNode
SetWorldTransform(Matrix4d world) (定义于 AnyCAD.Foundation.SceneNode)AnyCAD.Foundation.SceneNode
ShowJoints(bool bShow) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
ShowLinks(bool bShow) (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
UpdateFrames() (定义于 AnyCAD.Simulate.RobotBody)AnyCAD.Simulate.RobotBody
UpdateTransform(Matrix4d parent)AnyCAD.Foundation.GroupSceneNodevirtual