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AnyCAD Rapid API 2023
Help you to create a better world!
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Public 成员函数 | |
| PointCloud (CompoundShape shape, float pointSize) | |
| PointsMaterial | GetMaterial () |
| void | SetMaterial (PointsMaterial val) |
| MeshPhongMaterial | GetNormalMaterial () |
| void | SetNormalMaterial (MeshPhongMaterial val) |
| void | AddPoints (Float32Buffer points, Float32Buffer colors, Float32Buffer normals) |
| long | GetPointCount () |
| void | SetPointSize (float pointSize) |
| void | UseVertexColors (boolean enabled) |
| void | SetPosition (long idx, Vector3 position) |
| Vector3 | GetPosition (long idx) |
| void | SetNormal (long idx, Vector3 normal) |
| Vector3 | GetNormal (long idx) |
| void | SetPosition (long primitiveIdx, long pointIdx, Vector3 position) |
| Vector3 | GetPosition (long primitiveIdx, long pointIdx) |
| void | SetColor (long idx, Vector3 color) |
| Vector3 | GetColor (long idx) |
| void | UpdateBoundingBox () |
| SceneNode | Clone () |
Public 成员函数 继承自 ShapeSceneNode | |
| ShapeSceneNode (CompoundShape shape) | |
| CompoundShape | GetShape () |
| void | SetShape (CompoundShape val) |
| PrimitiveShapeList | GetPrimitives () |
| PrimitiveShape | GetPrimitive (long idx) |
| long | GetPrimitiveCount () |
| SceneNode | Clone () |
Public 成员函数 继承自 SceneNode | |
| java.math.BigInteger | GetUserId () |
| void | SetUserId (java.math.BigInteger val) |
| Matrix4 | GetTransform () |
| AABox | GetBoundingBox () |
| void | SetBoundingBox (AABox val) |
| Matrix4 | GetWorldTransform () |
| AABox | GetWorldBBox () |
| long | GetState () |
| SceneNode | GetParent () |
| void | SetParent (SceneNode val) |
| float | GetPickOrder () |
| void | SetPickOrder (float val) |
| long | GetUpdateVersion () |
| void | SetUpdateVersion (long val) |
| MaterialInstance | GetOverrideFaceMaterial () |
| void | SetOverrideFaceMaterial (MaterialInstance val) |
| MaterialInstance | GetOverrideEdgeMaterial () |
| void | SetOverrideEdgeMaterial (MaterialInstance val) |
| boolean | GetCastShadow () |
| void | SetCastShadow (boolean bEnabled) |
| boolean | GetPickable () |
| void | SetPickable (boolean bEnabled) |
| boolean | GetCulling () |
| void | SetCulling (boolean bEnabled) |
| boolean | GetVisible () |
| void | SetVisible (boolean bEnabled) |
| boolean | GetChildrenPickable () |
| void | SetChildrenPickable (boolean bEnabled) |
| boolean | GetContainer () |
| void | SetContainer (boolean bEnabled) |
| boolean | GetFixedSize () |
| void | SetFixedSize (boolean bEnabled) |
| boolean | GetPhysics () |
| void | SetPhysics (boolean bEnabled) |
| void | SetTransform (Matrix4 trf) |
| SceneNode | GetRootNode () |
| SceneNode | Clone () |
| void | RequestUpdate () |
| void | AddTransform (Matrix4 trf) |
| void | SetWorldTransform (Matrix4 world) |
| void | UpdateTransform (Matrix4 parent) |
| AABox | ComputeBoundingBox (Matrix4 parent) |
| boolean | IsVisiblePath () |
Public 成员函数 继承自 GfxObject | |
| long | GetUuid () |
静态 Public 成员函数 | |
| static PointCloud | Cast (GfxObject obj) |
| static PointCloud | Create (Float32Buffer points, Float32Buffer colors, Float32Buffer normals, float pointSize) |
| static ShapeSceneNode | Cast (GfxObject obj) |
| static SceneNode | Cast (GfxObject obj) |
<>
The point cloude node.
| void PointCloud.AddPoints | ( | Float32Buffer | points, |
| Float32Buffer | colors, | ||
| Float32Buffer | normals | ||
| ) |
Add another point cloud.
| points | the positions. |
| colors | the colors. |
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static |
重载 ShapeSceneNode .
| SceneNode PointCloud.Clone | ( | ) |
重载 ShapeSceneNode .
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static |
Create the point cloud
| points | the positions. |
| colors | the colors. |
| pointSize | the point size. |
| void PointCloud.SetPointSize | ( | float | pointSize | ) |
Change the point displaying size.
| pointSize | the point size. |
| void PointCloud.UseVertexColors | ( | boolean | enabled | ) |
Enable displaying with vertex colors.
| enabled | true to use the point colors. |