AnyCAD Rapid API 2024
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静态 Public 成员函数  
static double  Resolution () 
static GPnt  Origin () 
static GDir  DX () 
static GDir  DY () 
static GDir  DZ () 
static GAx1  OX () 
static GAx1  OY () 
static GAx1  OZ () 
static GAx2  XOY () 
static GAx2  ZOX () 
static GAx2  YOZ () 
static GPnt2d  Origin2d () 
static GDir2d  DX2d () 
static GDir2d  DY2d () 
static GAx2d  OX2d () 
static GAx2d  OY2d () 
The geometric processor package, called gp, provides an implementation of entities used : . for algebraic calculation such as "XYZ" coordinates, "Mat" matrix . for basis analytic geometry such as Transformations, point, vector, line, plane, axis placement, conics, and elementary surfaces. These entities are defined in 2d and 3d space. All the classes of this package are nonpersistent.

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Returns a unit vector with the combination (1,0,0)

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Returns a unit vector with the combinations (1,0)

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Returns a unit vector with the combination (0,1,0)

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Returns a unit vector with the combinations (0,1)

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Returns a unit vector with the combination (0,0,1)

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Identifies a Cartesian point with coordinates X = Y = Z = 0.0.0

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Identifies a Cartesian point with coordinates X = Y = 0.0

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Identifies an axis where its origin is Origin and its unit vector coordinates X = 1.0, Y = Z = 0.0

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Identifies an axis where its origin is Origin2d and its unit vector coordinates are: X = 1.0, Y = 0.0

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Identifies an axis where its origin is Origin and its unit vector coordinates Y = 1.0, X = Z = 0.0

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Identifies an axis where its origin is Origin2d and its unit vector coordinates are Y = 1.0, X = 0.0

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Identifies an axis where its origin is Origin and its unit vector coordinates Z = 1.0, Y = X = 0.0

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Method of package gp In geometric computations, defines the tolerance criterion used to determine when two numbers can be considered equal. Many class functions use this tolerance criterion, for example, to avoid division by zero in geometric computations. In the documentation, tolerance criterion is always referred to as gp::Resolution().

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Identifies a coordinate system where its origin is Origin, and its "main Direction" and "X Direction" coordinates Z = 1.0, X = Y =0.0 and X direction coordinates X = 1.0, Y = Z = 0.0

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Identifies a coordinate system where its origin is Origin, and its "main Direction" and "X Direction" coordinates X = 1.0, Z = Y =0.0 and X direction coordinates Y = 1.0, X = Z = 0.0 In 2D space

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Identifies a coordinate system where its origin is Origin, and its "main Direction" and "X Direction" coordinates Y = 1.0, X = Z =0.0 and X direction coordinates Z = 1.0, X = Y = 0.0