AnyCAD Rapid API 2024
Help you to create a better world!
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Public 成员函数 | |
MoveAnimationClip (SceneNode node, Vector3 offset, float startTime, float endTime) | |
MoveAnimationClip (SceneNode node, Vector3 dir, float distance, float startTime, float endTime) | |
Vector3 | GetDirection () |
void | SetDirection (Vector3 val) |
float | GetDistance () |
void | SetDistance (float val) |
SceneNode | GetNode () |
void | SetNode (SceneNode val) |
boolean | Play (float time) |
void | Reset () |
Public 成员函数 继承自 RigidAnimationClip | |
RigidAnimationClip (float startTime, float endTime) | |
float | GetStartTime () |
void | SetStartTime (float val) |
float | GetEndTime () |
void | SetEndTime (float val) |
boolean | GetEnabled () |
void | SetEnabled (boolean val) |
boolean MoveAnimationClip.Play | ( | float | time | ) |
重载 RigidAnimationClip .
void MoveAnimationClip.Reset | ( | ) |
重载 RigidAnimationClip .