AnyCAD Rapid API 2024
Help you to create a better world!
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成员的完整列表,这些成员属于 ParticleSceneNode,包括所有继承而来的类成员
AddTransform(Matrix4d trf) | SceneNode | |
Cast(GfxObject obj) (定义于 ParticleSceneNode) | ParticleSceneNode | static |
Clone() (定义于 ParticleSceneNode) | ParticleSceneNode | |
ComputeBoundingBox(Matrix4d parent) (定义于 SceneNode) | SceneNode | |
Create(long seedCount, Vector3 color, float pointSize) (定义于 ParticleSceneNode) | ParticleSceneNode | static |
Create(BufferGeometry shape, MaterialInstance material) (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | static |
GetBoundingBox() (定义于 SceneNode) | SceneNode | |
GetCastShadow() | SceneNode | |
GetChildrenPickable() | SceneNode | |
GetColor(long seedId) (定义于 ParticleSceneNode) | ParticleSceneNode | |
GetContainer() | SceneNode | |
GetCulling() | SceneNode | |
GetFixedSize() | SceneNode | |
GetInfiniteSize() | SceneNode | |
GetMaterial() (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
GetName() (定义于 SceneNode) | SceneNode | |
GetOverrideEdgeMaterial() (定义于 SceneNode) | SceneNode | |
GetOverrideFaceMaterial() (定义于 SceneNode) | SceneNode | |
GetParent() (定义于 SceneNode) | SceneNode | |
GetParentId() (定义于 SceneNode) | SceneNode | |
GetPhysics() | SceneNode | |
GetPickable() | SceneNode | |
GetPickByBox() | SceneNode | |
GetPickOrder() (定义于 SceneNode) | SceneNode | |
GetPosition(long seedId) (定义于 ParticleSceneNode) | ParticleSceneNode | |
GetPrimitive() (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
GetRootNode() (定义于 SceneNode) | SceneNode | |
GetSeedCount() (定义于 ParticleSceneNode) | ParticleSceneNode | |
GetState() (定义于 SceneNode) | SceneNode | |
GetTransform() (定义于 SceneNode) | SceneNode | |
GetUpdateVersion() (定义于 SceneNode) | SceneNode | |
GetUserId() (定义于 SceneNode) | SceneNode | |
GetUuid() (定义于 GfxObject) | GfxObject | |
GetVisible() | SceneNode | |
GetWorldBBox() (定义于 SceneNode) | SceneNode | |
GetWorldTransform() (定义于 SceneNode) | SceneNode | |
GfxObject() (定义于 GfxObject) | GfxObject | |
IsVisiblePath() (定义于 SceneNode) | SceneNode | |
ParticleSceneNode(long seedCount, Vector3 color, float pointSize) (定义于 ParticleSceneNode) | ParticleSceneNode | |
PrimitiveSceneNode(PrimitiveShape shape) (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
PrimitiveSceneNode(BufferGeometry shape, MaterialInstance material) (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
PrimitiveSceneNode(BufferGeometry shape, MaterialInstance material, Vector3 color) (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
RequestUpdate() | SceneNode | |
ResetColors(Vector3 color) (定义于 ParticleSceneNode) | ParticleSceneNode | |
ResetPositions(Vector3 pt) (定义于 ParticleSceneNode) | ParticleSceneNode | |
SetBoundingBox(AABox val) (定义于 SceneNode) | SceneNode | |
SetCastShadow(boolean bEnabled) | SceneNode | |
SetChildrenPickable(boolean bEnabled) | SceneNode | |
SetColor(long seedId, Vector3 color) (定义于 ParticleSceneNode) | ParticleSceneNode | |
SetColor(Vector3 color) (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
SetContainer(boolean bEnabled) | SceneNode | |
SetCulling(boolean bEnabled) | SceneNode | |
SetFixedSize(boolean bEnabled) | SceneNode | |
SetGeometry(BufferGeometry geometry) (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
SetInfiniteSize(boolean bEnabled) | SceneNode | |
SetMaterial(MaterialInstance material) (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
SetName(String val) (定义于 SceneNode) | SceneNode | |
SetOverrideEdgeMaterial(MaterialInstance val) (定义于 SceneNode) | SceneNode | |
SetOverrideFaceMaterial(MaterialInstance val) (定义于 SceneNode) | SceneNode | |
SetParent(SceneNode val) (定义于 SceneNode) | SceneNode | |
SetParentId(java.math.BigInteger val) (定义于 SceneNode) | SceneNode | |
SetPhysics(boolean bEnabled) | SceneNode | |
SetPickable(boolean bEnabled) | SceneNode | |
SetPickByBox(boolean bEnabled) | SceneNode | |
SetPickOrder(float val) (定义于 SceneNode) | SceneNode | |
SetPointStyle(EnumPointStyle style) (定义于 ParticleSceneNode) | ParticleSceneNode | |
SetPosition(long seedId, Vector3 position) (定义于 ParticleSceneNode) | ParticleSceneNode | |
SetPrimitive(PrimitiveShape shape) (定义于 PrimitiveSceneNode) | PrimitiveSceneNode | |
SetTransform(Matrix4d trf) | SceneNode | |
SetUpdateVersion(long val) (定义于 SceneNode) | SceneNode | |
SetUserId(java.math.BigInteger val) (定义于 SceneNode) | SceneNode | |
SetVisible(boolean bEnabled) | SceneNode | |
SetWorldTransform(Matrix4d world) (定义于 SceneNode) | SceneNode | |
UpdateBoundingBox() (定义于 ParticleSceneNode) | ParticleSceneNode | |
UpdateTransform(Matrix4d parent) | SceneNode |