|
AnyCAD Rapid API 2024
Help you to create a better world!
|
Public 成员函数 | |
| ParticleSceneNode (long seedCount, Vector3 color, float pointSize) | |
| long | GetSeedCount () |
| void | SetPosition (long seedId, Vector3 position) |
| Vector3 | GetPosition (long seedId) |
| void | ResetPositions (Vector3 pt) |
| void | ResetColors (Vector3 color) |
| void | SetColor (long seedId, Vector3 color) |
| Vector3 | GetColor (long seedId) |
| void | SetPointStyle (EnumPointStyle style) |
| void | UpdateBoundingBox () |
| SceneNode | Clone () |
Public 成员函数 继承自 PrimitiveSceneNode | |
| PrimitiveSceneNode (PrimitiveShape shape) | |
| PrimitiveSceneNode (BufferGeometry shape, MaterialInstance material) | |
| PrimitiveSceneNode (BufferGeometry shape, MaterialInstance material, Vector3 color) | |
| PrimitiveShape | GetPrimitive () |
| MaterialInstance | GetMaterial () |
| void | SetMaterial (MaterialInstance material) |
| void | SetColor (Vector3 color) |
| void | SetPrimitive (PrimitiveShape shape) |
| void | SetGeometry (BufferGeometry geometry) |
Public 成员函数 继承自 SceneNode | |
| String | GetName () |
| void | SetName (String val) |
| java.math.BigInteger | GetUserId () |
| void | SetUserId (java.math.BigInteger val) |
| java.math.BigInteger | GetParentId () |
| void | SetParentId (java.math.BigInteger val) |
| Matrix4d | GetTransform () |
| AABox | GetBoundingBox () |
| void | SetBoundingBox (AABox val) |
| Matrix4d | GetWorldTransform () |
| AABox | GetWorldBBox () |
| long | GetState () |
| SceneNode | GetParent () |
| void | SetParent (SceneNode val) |
| float | GetPickOrder () |
| void | SetPickOrder (float val) |
| long | GetUpdateVersion () |
| void | SetUpdateVersion (long val) |
| MaterialInstance | GetOverrideFaceMaterial () |
| void | SetOverrideFaceMaterial (MaterialInstance val) |
| MaterialInstance | GetOverrideEdgeMaterial () |
| void | SetOverrideEdgeMaterial (MaterialInstance val) |
| boolean | GetCastShadow () |
| void | SetCastShadow (boolean bEnabled) |
| boolean | GetPickable () |
| void | SetPickable (boolean bEnabled) |
| boolean | GetPickByBox () |
| void | SetPickByBox (boolean bEnabled) |
| boolean | GetCulling () |
| void | SetCulling (boolean bEnabled) |
| boolean | GetVisible () |
| void | SetVisible (boolean bEnabled) |
| boolean | GetChildrenPickable () |
| void | SetChildrenPickable (boolean bEnabled) |
| boolean | GetContainer () |
| void | SetContainer (boolean bEnabled) |
| boolean | GetFixedSize () |
| void | SetFixedSize (boolean bEnabled) |
| boolean | GetInfiniteSize () |
| void | SetInfiniteSize (boolean bEnabled) |
| boolean | GetPhysics () |
| void | SetPhysics (boolean bEnabled) |
| void | SetTransform (Matrix4d trf) |
| SceneNode | GetRootNode () |
| void | RequestUpdate () |
| void | AddTransform (Matrix4d trf) |
| void | SetWorldTransform (Matrix4d world) |
| void | UpdateTransform (Matrix4d parent) |
| AABox | ComputeBoundingBox (Matrix4d parent) |
| boolean | IsVisiblePath () |
Public 成员函数 继承自 GfxObject | |
| long | GetUuid () |
静态 Public 成员函数 | |
| static ParticleSceneNode | Cast (GfxObject obj) |
| static ParticleSceneNode | Create (long seedCount, Vector3 color, float pointSize) |
静态 Public 成员函数 继承自 PrimitiveSceneNode | |
| static PrimitiveSceneNode | Create (BufferGeometry shape, MaterialInstance material) |
<>
The particle SceneNode to manage many point sprites.
|
static |
重载 PrimitiveSceneNode .
| SceneNode ParticleSceneNode.Clone | ( | ) |
重载 PrimitiveSceneNode .
| void ParticleSceneNode.UpdateBoundingBox | ( | ) |
重载 PrimitiveSceneNode .