AnyCAD Rapid API 2024
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ParticleSceneNode类 参考
类 ParticleSceneNode 继承关系图:
PrimitiveSceneNode SceneNode GfxObject

Public 成员函数

 ParticleSceneNode (long seedCount, Vector3 color, float pointSize)
 
long GetSeedCount ()
 
void SetPosition (long seedId, Vector3 position)
 
Vector3 GetPosition (long seedId)
 
void ResetPositions (Vector3 pt)
 
void ResetColors (Vector3 color)
 
void SetColor (long seedId, Vector3 color)
 
Vector3 GetColor (long seedId)
 
void SetPointStyle (EnumPointStyle style)
 
void UpdateBoundingBox ()
 
SceneNode Clone ()
 
- Public 成员函数 继承自 PrimitiveSceneNode
 PrimitiveSceneNode (PrimitiveShape shape)
 
 PrimitiveSceneNode (BufferGeometry shape, MaterialInstance material)
 
 PrimitiveSceneNode (BufferGeometry shape, MaterialInstance material, Vector3 color)
 
PrimitiveShape GetPrimitive ()
 
MaterialInstance GetMaterial ()
 
void SetMaterial (MaterialInstance material)
 
void SetColor (Vector3 color)
 
void SetPrimitive (PrimitiveShape shape)
 
void SetGeometry (BufferGeometry geometry)
 
- Public 成员函数 继承自 SceneNode
String GetName ()
 
void SetName (String val)
 
java.math.BigInteger GetUserId ()
 
void SetUserId (java.math.BigInteger val)
 
java.math.BigInteger GetParentId ()
 
void SetParentId (java.math.BigInteger val)
 
Matrix4d GetTransform ()
 
AABox GetBoundingBox ()
 
void SetBoundingBox (AABox val)
 
Matrix4d GetWorldTransform ()
 
AABox GetWorldBBox ()
 
long GetState ()
 
SceneNode GetParent ()
 
void SetParent (SceneNode val)
 
float GetPickOrder ()
 
void SetPickOrder (float val)
 
long GetUpdateVersion ()
 
void SetUpdateVersion (long val)
 
MaterialInstance GetOverrideFaceMaterial ()
 
void SetOverrideFaceMaterial (MaterialInstance val)
 
MaterialInstance GetOverrideEdgeMaterial ()
 
void SetOverrideEdgeMaterial (MaterialInstance val)
 
boolean GetCastShadow ()
 
void SetCastShadow (boolean bEnabled)
 
boolean GetPickable ()
 
void SetPickable (boolean bEnabled)
 
boolean GetPickByBox ()
 
void SetPickByBox (boolean bEnabled)
 
boolean GetCulling ()
 
void SetCulling (boolean bEnabled)
 
boolean GetVisible ()
 
void SetVisible (boolean bEnabled)
 
boolean GetChildrenPickable ()
 
void SetChildrenPickable (boolean bEnabled)
 
boolean GetContainer ()
 
void SetContainer (boolean bEnabled)
 
boolean GetFixedSize ()
 
void SetFixedSize (boolean bEnabled)
 
boolean GetInfiniteSize ()
 
void SetInfiniteSize (boolean bEnabled)
 
boolean GetPhysics ()
 
void SetPhysics (boolean bEnabled)
 
void SetTransform (Matrix4d trf)
 
SceneNode GetRootNode ()
 
void RequestUpdate ()
 
void AddTransform (Matrix4d trf)
 
void SetWorldTransform (Matrix4d world)
 
void UpdateTransform (Matrix4d parent)
 
AABox ComputeBoundingBox (Matrix4d parent)
 
boolean IsVisiblePath ()
 
- Public 成员函数 继承自 GfxObject
long GetUuid ()
 

静态 Public 成员函数

static ParticleSceneNode Cast (GfxObject obj)
 
static ParticleSceneNode Create (long seedCount, Vector3 color, float pointSize)
 
- 静态 Public 成员函数 继承自 PrimitiveSceneNode
static PrimitiveSceneNode Create (BufferGeometry shape, MaterialInstance material)
 

详细描述

<>
The particle SceneNode to manage many point sprites.

成员函数说明

◆ Cast()

static ParticleSceneNode ParticleSceneNode.Cast ( GfxObject obj)
static

◆ Clone()

SceneNode ParticleSceneNode.Clone ( )

◆ UpdateBoundingBox()

void ParticleSceneNode.UpdateBoundingBox ( )