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static Vector3d | To (GPnt pt) |
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static Vector2d | To (GPnt2d pt) |
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static GPnt | To (Vector3 pt) |
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static GPnt | To (Vector3d pt) |
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static Plane | ToPlane (GAx2 ax) |
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static Plane | ToPlane (GPnt location, GDir dir) |
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static Vector3d | To (GVec pt) |
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static Vector3d | To (GDir pt) |
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static Vector3d | To (GXYZ pt) |
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static Vector2d | To (GXY pt) |
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static AABox | To (AABox bbox) |
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static GTrsf | To (GAx3 ax) |
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static GTrsf | To (GAx2 ax) |
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static GXYZ | ToEulerAngles (GTrsf trf) |
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static GXYZ | ToEulerAngles (GDir dir) |
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static GQuaternion | FromEulerAngles (GXYZ angles) |
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static GTrsf | To (GPnt loc, GDir dir) |
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static GTrsf | To (GPnt loc, GXYZ angles) |
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static boolean | IsIdentity (GTrsf trf) |
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static GPnt | Copy (GPnt v) |
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static GVec | Copy (GVec v) |
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static GDir | Copy (GDir v) |
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static GXYZ | Copy (GXYZ v) |
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static GAx2 | Copy (GAx2 v) |
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static GAx1 | Copy (GAx1 v) |
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static GAx3 | Copy (GAx3 v) |
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static GTrsf | Copy (GTrsf v) |
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static GBBox | Copy (GBBox v) |
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static boolean | IsPointInside (GPnt2d pt, GVec2dList contour) |
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static AABox | ToBox (GBBox box) |
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static GDir | ComputeDirectionX (GDir dirZ) |
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static Float32Buffer | Create (GPntList points) |
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static Float32Buffer | Create (GPntList points, GTrsf trsf) |
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