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static Vector3 | From (double x, double y, double z) |
| 从x,y,z构造
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static Vector3 | ColorFromRGB (byte r, byte g, byte b) |
| 遗弃的方法。 请使用ColorTable.RGB(...)
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static Vector3 | ColorFromHex (UInt32 hex) |
| /// 遗弃的方法。 请使用ColorTable.Hex(...)
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static Vector3 | From (GPnt pt) |
| 从GPnt来构造
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static Vector3 | GetPosition (Matrix4 m) |
| 从矩阵中解析位移分量
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static Vector3 | GetPosition (Matrix4d m) |
| 从矩阵中解析位移分量
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static Vector3 | From (GXYZ pt) |
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static Vector3 | From (GDir dir) |
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static Vector3 | From (GVec vec) |
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static Vector3 | From (Vector3d v) |
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static Vector3 | operator* (Vector3 a, Matrix4 b) |
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static Vector3 | operator* (Vector3 a, Matrix4d b) |
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static Vector3 | operator* (Vector3 a, float scalar) |
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static Vector3 | operator* (Vector3 a, double scalar) |
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static Vector3 | operator+ (Vector3 a, Vector3 b) |
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static Vector3 | operator+ (Vector3 a, Vector3d b) |
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static Vector3 | operator- (Vector3 a, Vector3 b) |
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static Vector3 | operator- (Vector3 a, Vector3d b) |
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static Vector3 | operator- (Vector3 a) |
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static int | GetHashCode (Vector3 v, float a) |
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static string | FormatString (Vector3 v) |
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static readonly Vector3 | Zero = new Vector3(0) |
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static readonly Vector3 | Red = new Vector3(1, 0, 0) |
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static readonly Vector3 | Green = new Vector3(0, 1, 0) |
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static readonly Vector3 | Blue = new Vector3(0, 0, 1) |
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static readonly Vector3 | LightGray = new Vector3(0.85f) |
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static readonly Vector3 | UNIT_X = new Vector3(1, 0, 0) |
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static readonly Vector3 | UNIT_Y = new Vector3(0, 1, 0) |
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static readonly Vector3 | UNIT_Z = new Vector3(0, 0, 1) |
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