AnyCAD Rapid API 2024
Help you to create a better world!
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Public 成员函数 | |
java.math.BigInteger | GetTargetId () |
float | GetRadius () |
Vector3 | GetLength () |
GroupSceneNode | GetNodes () |
void | ShowText (boolean bShow) |
void | ShowTextByAll (boolean bShow) |
void | ShowText (char arrowId, boolean show) |
void | ShowTextById (char arrowId, boolean show) |
void | SetText (char arrowId, String text) |
void | SetTextForAxisX (String text) |
void | SetTextForAxisY (String text) |
void | SetTextForAxisZ (String text) |
void | ShowArrow (char arrow) |
void | ShowArrowByAll (char arrow) |
void | ShowArrow (char arrow, boolean show) |
void | ShowArrowById (char arrow, boolean show) |
AxisWidget | CloneAxisWidget () |
SceneNode | Clone () |
Public 成员函数 继承自 GeneralSceneNode | |
boolean | IsDocumentNode () |
Public 成员函数 继承自 SceneNode | |
String | GetName () |
void | SetName (String val) |
java.math.BigInteger | GetUserId () |
void | SetUserId (java.math.BigInteger val) |
java.math.BigInteger | GetParentId () |
void | SetParentId (java.math.BigInteger val) |
Matrix4d | GetTransform () |
AABox | GetBoundingBox () |
void | SetBoundingBox (AABox val) |
Matrix4d | GetWorldTransform () |
AABox | GetWorldBBox () |
long | GetState () |
SceneNode | GetParent () |
void | SetParent (SceneNode val) |
float | GetPickOrder () |
void | SetPickOrder (float val) |
long | GetUpdateVersion () |
void | SetUpdateVersion (long val) |
MaterialInstance | GetOverrideFaceMaterial () |
void | SetOverrideFaceMaterial (MaterialInstance val) |
MaterialInstance | GetOverrideEdgeMaterial () |
void | SetOverrideEdgeMaterial (MaterialInstance val) |
boolean | GetCastShadow () |
void | SetCastShadow (boolean bEnabled) |
boolean | GetPickable () |
void | SetPickable (boolean bEnabled) |
boolean | GetPickByBox () |
void | SetPickByBox (boolean bEnabled) |
boolean | GetCulling () |
void | SetCulling (boolean bEnabled) |
boolean | GetVisible () |
void | SetVisible (boolean bEnabled) |
boolean | GetChildrenPickable () |
void | SetChildrenPickable (boolean bEnabled) |
boolean | GetContainer () |
void | SetContainer (boolean bEnabled) |
boolean | GetFixedSize () |
void | SetFixedSize (boolean bEnabled) |
boolean | GetInfiniteSize () |
void | SetInfiniteSize (boolean bEnabled) |
boolean | GetPhysics () |
void | SetPhysics (boolean bEnabled) |
void | SetTransform (Matrix4d trf) |
SceneNode | GetRootNode () |
void | RequestUpdate () |
void | AddTransform (Matrix4d trf) |
void | SetWorldTransform (Matrix4d world) |
void | UpdateTransform (Matrix4d parent) |
AABox | ComputeBoundingBox (Matrix4d parent) |
boolean | IsVisiblePath () |
Public 成员函数 继承自 GfxObject | |
long | GetUuid () |
静态 Public 成员函数 | |
static AxisWidget | Cast (GfxObject obj) |
static AxisWidget | Create (float radius, Vector3 length, boolean rightHand) |
static AxisWidget | Create (float radius, Vector3 length) |
<>
坐标轴对象。每个轴的ID使用字符:'x','y', 'z'表示。
AxisWidget aw = ...;
aw.ShowArrow('z', false); //隐藏z轴
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static |
重载 GeneralSceneNode .
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static |
创建坐标轴对象
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static |
创建坐标轴对象
void AxisWidget.SetText | ( | char | arrowId, |
String | text ) |
指定某个轴的文字
arrowId | 轴的ID: 'x', 'y', 'z' |
text | 文本 |
void AxisWidget.SetTextForAxisX | ( | String | text | ) |
设置X轴的文字
text | 文本 |
void AxisWidget.SetTextForAxisY | ( | String | text | ) |
设置Y轴的文字
text | 文本 |
void AxisWidget.SetTextForAxisZ | ( | String | text | ) |
设置Z轴的文字
text | 文本 |
void AxisWidget.ShowArrow | ( | char | arrow | ) |
仅显示某个轴,其他的都隐藏
arrow | 轴的ID:'x', 'y', 'z' |
void AxisWidget.ShowArrow | ( | char | arrow, |
boolean | show ) |
设置指定轴的可见性
arrow | 轴的ID:'x', 'y', 'z' |
show | 是否可见 |
void AxisWidget.ShowText | ( | boolean | bShow | ) |
设置是否显示文字
bShow |
void AxisWidget.ShowText | ( | char | arrowId, |
boolean | show ) |
指定某个轴的文字显示
arrowId | 轴的ID: 'x', 'y', 'z' |
show | 是否显示 |