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String | GetName () |
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void | SetName (String val) |
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long | GetHashCodeId () |
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MaterialTemplate | GetTemplate () |
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long | GetUpdateVersion () |
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short | GetLineWidth () |
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void | SetLineWidth (short val) |
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boolean | GetDepthTest () |
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void | SetDepthTest (boolean val) |
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boolean | GetDepthWrite () |
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void | SetDepthWrite (boolean val) |
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UniformSet | GetUniforms () |
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EnumBlendingMode | GetBlending () |
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void | SetBlending (EnumBlendingMode val) |
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float | GetRenderOrder () |
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void | SetRenderOrder (float val) |
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void | SetColor (Vector3 val) |
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Vector3 | GetColor () |
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void | SetOpacity (float val) |
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float | GetOpacity () |
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void | SetAlphaTest (float val) |
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float | GetAlphaTest () |
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void | SetFaceSide (EnumFaceSide val) |
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EnumFaceSide | GetFaceSide () |
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void | SetVertexColors (boolean val) |
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boolean | GetVertexColors () |
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void | SetVertexColors4 (boolean val) |
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boolean | GetVertexColors4 () |
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void | SetRGB (short r, short g, short b) |
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void | SetColor (float r, float g, float b) |
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void | SetColorByRGB (float r, float g, float b) |
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void | SetColorByVec3 (Vector3 v) |
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void | SetTransparent (boolean enabled) |
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boolean | GetTransparent () |
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boolean | GetReceiveShadow () |
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boolean | GetStatic () |
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long | GetMorphTargetCount () |
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void | SetFixedSize (boolean fixedSize) |
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boolean | IsFixedSize () |
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void | RequestUpdate () |
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void | ComputeHashCode () |
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void | AddDefine (String key, String value) |
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void | AddTexture (String name, Texture texture) |
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Texture | GetTexture (String name) |
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void | SetUniform (String name, boolean val) |
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void | SetUniform (String name, int val) |
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void | SetUniform (String name, EnumTextureUnit val) |
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void | SetUniform (String name, float val) |
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void | SetUniform (String name, Vector2 val) |
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void | SetUniform (String name, Vector3 val) |
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void | SetUniform (String name, Vector4 val) |
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void | SetUniform (String name, Matrix3 val) |
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void | SetUniform (String name, Matrix4 val) |
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void | SetUniform (String name, Matrix2 val) |
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void | SetUniformBool (String name, boolean val) |
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void | SetUniformInt (String name, int val) |
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void | SetUniformTextureUnit (String name, EnumTextureUnit val) |
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void | SetUniformFloat (String name, float val) |
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void | SetUniformVec2 (String name, Vector2 val) |
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void | SetUniformVec3 (String name, Vector3 val) |
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void | SetUniformVec4 (String name, Vector4 val) |
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void | SetUniformMat2 (String name, Matrix2 val) |
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void | SetUniformMat3 (String name, Matrix3 val) |
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void | SetUniformMat4 (String name, Matrix4 val) |
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long | GetUuid () |
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<> The mesh normal material.