AnyCAD Rapid API 2024
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PlaneF类 参考

Public 成员函数

void setNormal (Vector3 value)
 
Vector3 getNormal ()
 
void setD (float value)
 
float getD ()
 
 PlaneF ()
 
 PlaneF (PlaneF rhs)
 
 PlaneF (Vector3 rkNormal, float fConstant)
 
 PlaneF (float a, float b, float c, float _d)
 
 PlaneF (Vector3 rkNormal, Vector3 rkPoint)
 
 PlaneF (Vector3 rkPoint0, Vector3 rkPoint1, Vector3 rkPoint2)
 
EnumPlaneSide getSide (Vector3 rkPoint)
 
EnumPlaneSide getSide (AABoxF rkBox)
 
EnumPlaneSide getSide (Vector3 centre, Vector3 halfSize)
 
EnumPlaneSide getSide (Vector3 centre, float radius)
 
float getDistance (Vector3 rkPoint)
 
void redefine (Vector3 rkPoint0, Vector3 rkPoint1, Vector3 rkPoint2)
 
void redefine (Vector3 rkNormal, Vector3 rkPoint)
 
Vector3 projectVector (Vector3 v)
 
float normalise ()
 
void applyMatrix (Matrix4 matrix)
 
Vector3 coplanarPoint ()
 
void applyMatrix (Matrix4 matrix, Matrix3 normalMatrix)
 

详细描述

Defines a plane in 3D space.
Remarks:
A plane is defined in 3D space by the equation
Ax + By + Cz + D = 0

This equates to a vector (the normal of the plane, whose x, y
and z components equate to the coefficients A, B and C
respectively), and a constant (D) which is the distance along
the normal you have to go to move the plane back to the origin.


构造及析构函数说明

◆ PlaneF() [1/3]

PlaneF.PlaneF ( )

Default constructor - sets everything to 0.

◆ PlaneF() [2/3]

PlaneF.PlaneF ( Vector3 rkNormal,
float fConstant )

Construct a plane through a normal, and a distance to move the plane along the normal.

◆ PlaneF() [3/3]

PlaneF.PlaneF ( float a,
float b,
float c,
float _d )

Construct a plane using the 4 constants directly *

成员函数说明

◆ getDistance()

float PlaneF.getDistance ( Vector3 rkPoint)

This is a pseudodistance. The sign of the return value is
positive if the point is on the positive side of the plane,
negative if the point is on the negative side, and zero if the
point is on the plane.

The absolute value of the return value is the true distance only
when the plane normal is a unit length vector.

◆ getSide() [1/3]

EnumPlaneSide PlaneF.getSide ( AABoxF rkBox)

Returns the side where the alignedBox is. The flag BOTH_SIDE indicates an intersecting box.
One corner ON the plane is sufficient to consider the box and the plane intersecting.

◆ getSide() [2/3]

EnumPlaneSide PlaneF.getSide ( Vector3 centre,
Vector3 halfSize )

Returns which side of the plane that the given box lies on.
The box is defined as centre/half-size pairs for effectively.

参数
centreThe centre of the box.
halfSizeThe half-size of the box.
返回

POSITIVE_SIDE if the box complete lies on the "positive side" of the plane,
NEGATIVE_SIDE if the box complete lies on the "negative side" of the plane,
and BOTH_SIDE if the box intersects the plane.

◆ getSide() [3/3]

EnumPlaneSide PlaneF.getSide ( Vector3 rkPoint)

The "positive side" of the plane is the half space to which the
plane normal points. The "negative side" is the other half
space. The flag "no side" indicates the plane itself.

◆ normalise()

float PlaneF.normalise ( )

Normalises the plane.
Remarks:
This method normalises the plane's normal and the length scale of d
is as well.
Note:
This function will not crash for zero-sized vectors, but there
will be no changes made to their components.

返回
The previous length of the plane's normal.

◆ projectVector()

Vector3 PlaneF.projectVector ( Vector3 v)

Project a vector onto the plane.
Remarks: This gives you the element of the input vector that is perpendicular
to the normal of the plane. You can get the element which is parallel
to the normal of the plane by subtracting the result of this method
from the original vector, since parallel + perpendicular = original.

参数
vThe input vector

◆ redefine() [1/2]

void PlaneF.redefine ( Vector3 rkNormal,
Vector3 rkPoint )

Redefine this plane based on a normal and a point.

◆ redefine() [2/2]

void PlaneF.redefine ( Vector3 rkPoint0,
Vector3 rkPoint1,
Vector3 rkPoint2 )

Redefine this plane based on 3 points.