AnyCAD Rapid API 2024
Help you to create a better world!
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Public 成员函数 | |
void | setNormal (Vector3 value) |
Vector3 | getNormal () |
void | setD (float value) |
float | getD () |
PlaneF () | |
PlaneF (PlaneF rhs) | |
PlaneF (Vector3 rkNormal, float fConstant) | |
PlaneF (float a, float b, float c, float _d) | |
PlaneF (Vector3 rkNormal, Vector3 rkPoint) | |
PlaneF (Vector3 rkPoint0, Vector3 rkPoint1, Vector3 rkPoint2) | |
EnumPlaneSide | getSide (Vector3 rkPoint) |
EnumPlaneSide | getSide (AABoxF rkBox) |
EnumPlaneSide | getSide (Vector3 centre, Vector3 halfSize) |
EnumPlaneSide | getSide (Vector3 centre, float radius) |
float | getDistance (Vector3 rkPoint) |
void | redefine (Vector3 rkPoint0, Vector3 rkPoint1, Vector3 rkPoint2) |
void | redefine (Vector3 rkNormal, Vector3 rkPoint) |
Vector3 | projectVector (Vector3 v) |
float | normalise () |
void | applyMatrix (Matrix4 matrix) |
Vector3 | coplanarPoint () |
void | applyMatrix (Matrix4 matrix, Matrix3 normalMatrix) |
Defines a plane in 3D space.
Remarks:
A plane is defined in 3D space by the equation
Ax + By + Cz + D = 0
This equates to a vector (the normal of the plane, whose x, y
and z components equate to the coefficients A, B and C
respectively), and a constant (D) which is the distance along
the normal you have to go to move the plane back to the origin.
PlaneF.PlaneF | ( | ) |
Default constructor - sets everything to 0.
PlaneF.PlaneF | ( | Vector3 | rkNormal, |
float | fConstant ) |
Construct a plane through a normal, and a distance to move the plane along the normal.
PlaneF.PlaneF | ( | float | a, |
float | b, | ||
float | c, | ||
float | _d ) |
Construct a plane using the 4 constants directly *
float PlaneF.getDistance | ( | Vector3 | rkPoint | ) |
This is a pseudodistance. The sign of the return value is
positive if the point is on the positive side of the plane,
negative if the point is on the negative side, and zero if the
point is on the plane.
The absolute value of the return value is the true distance only
when the plane normal is a unit length vector.
EnumPlaneSide PlaneF.getSide | ( | AABoxF | rkBox | ) |
Returns the side where the alignedBox is. The flag BOTH_SIDE indicates an intersecting box.
One corner ON the plane is sufficient to consider the box and the plane intersecting.
EnumPlaneSide PlaneF.getSide | ( | Vector3 | centre, |
Vector3 | halfSize ) |
Returns which side of the plane that the given box lies on.
The box is defined as centre/half-size pairs for effectively.
centre | The centre of the box. |
halfSize | The half-size of the box. |
EnumPlaneSide PlaneF.getSide | ( | Vector3 | rkPoint | ) |
The "positive side" of the plane is the half space to which the
plane normal points. The "negative side" is the other half
space. The flag "no side" indicates the plane itself.
float PlaneF.normalise | ( | ) |
Normalises the plane.
Remarks:
This method normalises the plane's normal and the length scale of d
is as well.
Note:
This function will not crash for zero-sized vectors, but there
will be no changes made to their components.
Project a vector onto the plane.
Remarks: This gives you the element of the input vector that is perpendicular
to the normal of the plane. You can get the element which is parallel
to the normal of the plane by subtracting the result of this method
from the original vector, since parallel + perpendicular = original.
v | The input vector |
Redefine this plane based on a normal and a point.