AnyCAD Rapid API 2024
Help you to create a better world!
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Public 成员函数 | |
PointsMaterial | GetMaterial () |
void | SetMaterial (PointsMaterial val) |
MeshPhongMaterial | GetNormalMaterial () |
void | SetNormalMaterial (MeshPhongMaterial val) |
void | AddPoints (Float32Buffer points, Float32Buffer colors, Float32Buffer normals) |
long | GetPointCount () |
void | SetPointSize (float pointSize) |
void | UseVertexColors (boolean enabled) |
void | SetPosition (long idx, Vector3 position) |
Vector3 | GetPosition (long idx) |
void | SetNormal (long idx, Vector3 normal) |
Vector3 | GetNormal (long idx) |
void | SetColor (long idx, Vector3 color) |
Vector3 | GetColor (long idx) |
void | UpdateBoundingBox () |
SceneNode | Clone () |
Public 成员函数 继承自 ShapeSceneNode | |
ShapeSceneNode (CompoundShape shape) | |
CompoundShape | GetShape () |
void | SetShape (CompoundShape val) |
PrimitiveShapeList | GetPrimitives () |
PrimitiveShape | GetPrimitive (long idx) |
long | GetPrimitiveCount () |
void | SetMaterial (MaterialInstance pMaterial) |
void | SetColor (Vector3 color) |
Public 成员函数 继承自 SceneNode | |
String | GetName () |
void | SetName (String val) |
java.math.BigInteger | GetUserId () |
void | SetUserId (java.math.BigInteger val) |
java.math.BigInteger | GetParentId () |
void | SetParentId (java.math.BigInteger val) |
Matrix4d | GetTransform () |
AABox | GetBoundingBox () |
void | SetBoundingBox (AABox val) |
Matrix4d | GetWorldTransform () |
AABox | GetWorldBBox () |
long | GetState () |
SceneNode | GetParent () |
void | SetParent (SceneNode val) |
float | GetPickOrder () |
void | SetPickOrder (float val) |
long | GetUpdateVersion () |
void | SetUpdateVersion (long val) |
MaterialInstance | GetOverrideFaceMaterial () |
void | SetOverrideFaceMaterial (MaterialInstance val) |
MaterialInstance | GetOverrideEdgeMaterial () |
void | SetOverrideEdgeMaterial (MaterialInstance val) |
boolean | GetCastShadow () |
void | SetCastShadow (boolean bEnabled) |
boolean | GetPickable () |
void | SetPickable (boolean bEnabled) |
boolean | GetPickByBox () |
void | SetPickByBox (boolean bEnabled) |
boolean | GetCulling () |
void | SetCulling (boolean bEnabled) |
boolean | GetVisible () |
void | SetVisible (boolean bEnabled) |
boolean | GetChildrenPickable () |
void | SetChildrenPickable (boolean bEnabled) |
boolean | GetContainer () |
void | SetContainer (boolean bEnabled) |
boolean | GetFixedSize () |
void | SetFixedSize (boolean bEnabled) |
boolean | GetInfiniteSize () |
void | SetInfiniteSize (boolean bEnabled) |
boolean | GetPhysics () |
void | SetPhysics (boolean bEnabled) |
void | SetTransform (Matrix4d trf) |
SceneNode | GetRootNode () |
void | RequestUpdate () |
void | AddTransform (Matrix4d trf) |
void | SetWorldTransform (Matrix4d world) |
void | UpdateTransform (Matrix4d parent) |
AABox | ComputeBoundingBox (Matrix4d parent) |
boolean | IsVisiblePath () |
Public 成员函数 继承自 GfxObject | |
long | GetUuid () |
静态 Public 成员函数 | |
static PointCloud | Cast (GfxObject obj) |
static PointCloud | Create (Float32Buffer points, Float32Buffer colors, Float32Buffer normals, float pointSize) |
<>
点云显示对象.
void PointCloud.AddPoints | ( | Float32Buffer | points, |
Float32Buffer | colors, | ||
Float32Buffer | normals ) |
添加点云.
points | 顶点. |
colors | 颜色. |
normals | 顶点法向 |
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static |
重载 ShapeSceneNode .
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static |
Vector3 PointCloud.GetColor | ( | long | idx | ) |
获取颜色
idx | 索引 |
Vector3 PointCloud.GetNormal | ( | long | idx | ) |
获取法线
idx | 索引 |
long PointCloud.GetPointCount | ( | ) |
获取点的个数
Vector3 PointCloud.GetPosition | ( | long | idx | ) |
获取点的位置
idx | 索引 |
void PointCloud.SetColor | ( | long | idx, |
Vector3 | color ) |
修改颜色
idx | 索引 |
color | 颜色 |
void PointCloud.SetNormal | ( | long | idx, |
Vector3 | normal ) |
修改法线
idx | 索引 |
normal | 法线 |
void PointCloud.SetPointSize | ( | float | pointSize | ) |
设置点显示大小.
pointSize | the point size. |
void PointCloud.SetPosition | ( | long | idx, |
Vector3 | position ) |
修改某个点的位置
idx | 索引 |
position | 位置 |
void PointCloud.UpdateBoundingBox | ( | ) |
修改位置后,需要更新包围盒。
void PointCloud.UseVertexColors | ( | boolean | enabled | ) |
启用顶点着色.
enabled | true to use the point colors. |