AnyCAD Rapid API 2024
Help you to create a better world!
|
Public 成员函数 | |
String | GetId () |
float | GetGammaFactor () |
void | SetGammaFactor (float val) |
boolean | GetGammaOutput () |
void | SetGammaOutput (boolean val) |
boolean | GetGammaInput () |
void | SetGammaInput (boolean val) |
EnumEncoding | GetOutputEncoding () |
void | SetOutputEncoding (EnumEncoding val) |
boolean | GetSupportsVertexTextures () |
void | SetSupportsVertexTextures (boolean val) |
boolean | GetFloatVertexTextures () |
void | SetFloatVertexTextures (boolean val) |
long | GetMaxVertexUniforms () |
void | SetMaxVertexUniforms (long val) |
boolean | GetLogarithmicDepthBuffer () |
void | SetLogarithmicDepthBuffer (boolean val) |
boolean | GetFog () |
void | SetFog (boolean val) |
boolean | GetFogExp2 () |
void | SetFogExp2 (boolean val) |
boolean | GetShadowMapEnabled () |
void | SetShadowMapEnabled (boolean val) |
EnumShadowMapType | GetShadowMapType () |
void | SetShadowMapType (EnumShadowMapType val) |
boolean | GetContactShadow () |
void | SetContactShadow (boolean val) |
float | GetContactShadowBlur () |
void | SetContactShadowBlur (float val) |
float | GetContactShadowZ () |
void | SetContactShadowZ (float val) |
boolean | GetPhysicallyCorrectLights () |
void | SetPhysicallyCorrectLights (boolean val) |
EnumToneMapping | GetToneMapping () |
void | SetToneMapping (EnumToneMapping val) |
float | GetToneMappingExposure () |
void | SetToneMappingExposure (float val) |
long | GetDiretionalLightCount () |
void | SetDiretionalLightCount (long val) |
long | GetDiretionalLightShadowCount () |
void | SetDiretionalLightShadowCount (long val) |
boolean | GetHemisphereLight () |
void | SetHemisphereLight (boolean val) |
long | GetClippingPlanesNum () |
void | SetClippingPlanesNum (long val) |
long | GetClippingIntersection () |
void | SetClippingIntersection (long val) |
<> The settings