|
AnyCAD Rapid API 2024
Help you to create a better world!
|
Public 成员函数 | |
| WindowNode2D (SceneNode node, float cx, float cy) | |
| ViewPosition | GetPosition () |
| void | SetPosition (ViewPosition val) |
| void | SetPosition (float cx, float cy) |
| void | SetScreenPosition (float cx, float cy) |
Public 成员函数 继承自 SceneNode2D | |
| SceneNode2D (SceneNode node) | |
| SceneNode | GetNode () |
| void | SetNode (SceneNode val) |
Public 成员函数 继承自 SceneNode | |
| String | GetName () |
| void | SetName (String val) |
| java.math.BigInteger | GetUserId () |
| void | SetUserId (java.math.BigInteger val) |
| java.math.BigInteger | GetParentId () |
| void | SetParentId (java.math.BigInteger val) |
| Matrix4d | GetTransform () |
| AABox | GetBoundingBox () |
| void | SetBoundingBox (AABox val) |
| Matrix4d | GetWorldTransform () |
| AABox | GetWorldBBox () |
| long | GetState () |
| SceneNode | GetParent () |
| void | SetParent (SceneNode val) |
| float | GetPickOrder () |
| void | SetPickOrder (float val) |
| long | GetUpdateVersion () |
| void | SetUpdateVersion (long val) |
| MaterialInstance | GetOverrideFaceMaterial () |
| void | SetOverrideFaceMaterial (MaterialInstance val) |
| MaterialInstance | GetOverrideEdgeMaterial () |
| void | SetOverrideEdgeMaterial (MaterialInstance val) |
| boolean | GetCastShadow () |
| void | SetCastShadow (boolean bEnabled) |
| boolean | GetPickable () |
| void | SetPickable (boolean bEnabled) |
| boolean | GetPickByBox () |
| void | SetPickByBox (boolean bEnabled) |
| boolean | GetCulling () |
| void | SetCulling (boolean bEnabled) |
| boolean | GetVisible () |
| void | SetVisible (boolean bEnabled) |
| boolean | GetChildrenPickable () |
| void | SetChildrenPickable (boolean bEnabled) |
| boolean | GetContainer () |
| void | SetContainer (boolean bEnabled) |
| boolean | GetFixedSize () |
| void | SetFixedSize (boolean bEnabled) |
| boolean | GetInfiniteSize () |
| void | SetInfiniteSize (boolean bEnabled) |
| boolean | GetPhysics () |
| void | SetPhysics (boolean bEnabled) |
| void | SetTransform (Matrix4d trf) |
| SceneNode | GetRootNode () |
| SceneNode | Clone () |
| void | RequestUpdate () |
| void | AddTransform (Matrix4d trf) |
| void | SetWorldTransform (Matrix4d world) |
| void | UpdateTransform (Matrix4d parent) |
| AABox | ComputeBoundingBox (Matrix4d parent) |
| boolean | IsVisiblePath () |
Public 成员函数 继承自 GfxObject | |
| long | GetUuid () |
静态 Public 成员函数 | |
| static WindowNode2D | Cast (GfxObject obj) |
<>
相对Window坐标二维显示对象容器.
| WindowNode2D.WindowNode2D | ( | SceneNode | node, |
| float | cx, | ||
| float | cy ) |
构造
| node | 节点 |
| cx | 相对屏幕x的坐标 |
| cy | 相对屏幕y的坐标 |
|
static |
重载 SceneNode2D .
| void WindowNode2D.SetPosition | ( | float | cx, |
| float | cy ) |
设置位置
| cx | x坐标 |
| cy | y坐标 |