AnyCAD Rapid API 2024
Help you to create a better world!
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Public 成员函数 | |
WindowNode2D (SceneNode node, float cx, float cy) | |
ViewPosition | GetPosition () |
void | SetPosition (ViewPosition val) |
void | SetPosition (float cx, float cy) |
void | SetScreenPosition (float cx, float cy) |
Public 成员函数 继承自 SceneNode2D | |
SceneNode2D (SceneNode node) | |
SceneNode | GetNode () |
void | SetNode (SceneNode val) |
Public 成员函数 继承自 SceneNode | |
String | GetName () |
void | SetName (String val) |
java.math.BigInteger | GetUserId () |
void | SetUserId (java.math.BigInteger val) |
java.math.BigInteger | GetParentId () |
void | SetParentId (java.math.BigInteger val) |
Matrix4d | GetTransform () |
AABox | GetBoundingBox () |
void | SetBoundingBox (AABox val) |
Matrix4d | GetWorldTransform () |
AABox | GetWorldBBox () |
long | GetState () |
SceneNode | GetParent () |
void | SetParent (SceneNode val) |
float | GetPickOrder () |
void | SetPickOrder (float val) |
long | GetUpdateVersion () |
void | SetUpdateVersion (long val) |
MaterialInstance | GetOverrideFaceMaterial () |
void | SetOverrideFaceMaterial (MaterialInstance val) |
MaterialInstance | GetOverrideEdgeMaterial () |
void | SetOverrideEdgeMaterial (MaterialInstance val) |
boolean | GetCastShadow () |
void | SetCastShadow (boolean bEnabled) |
boolean | GetPickable () |
void | SetPickable (boolean bEnabled) |
boolean | GetPickByBox () |
void | SetPickByBox (boolean bEnabled) |
boolean | GetCulling () |
void | SetCulling (boolean bEnabled) |
boolean | GetVisible () |
void | SetVisible (boolean bEnabled) |
boolean | GetChildrenPickable () |
void | SetChildrenPickable (boolean bEnabled) |
boolean | GetContainer () |
void | SetContainer (boolean bEnabled) |
boolean | GetFixedSize () |
void | SetFixedSize (boolean bEnabled) |
boolean | GetInfiniteSize () |
void | SetInfiniteSize (boolean bEnabled) |
boolean | GetPhysics () |
void | SetPhysics (boolean bEnabled) |
void | SetTransform (Matrix4d trf) |
SceneNode | GetRootNode () |
SceneNode | Clone () |
void | RequestUpdate () |
void | AddTransform (Matrix4d trf) |
void | SetWorldTransform (Matrix4d world) |
void | UpdateTransform (Matrix4d parent) |
AABox | ComputeBoundingBox (Matrix4d parent) |
boolean | IsVisiblePath () |
Public 成员函数 继承自 GfxObject | |
long | GetUuid () |
静态 Public 成员函数 | |
static WindowNode2D | Cast (GfxObject obj) |
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相对Window坐标二维显示对象容器.
WindowNode2D.WindowNode2D | ( | SceneNode | node, |
float | cx, | ||
float | cy ) |
构造
node | 节点 |
cx | 相对屏幕x的坐标 |
cy | 相对屏幕y的坐标 |
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static |
重载 SceneNode2D .
void WindowNode2D.SetPosition | ( | float | cx, |
float | cy ) |
设置位置
cx | x坐标 |
cy | y坐标 |