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AnyCAD Rapid API 2026
Help you to create a better world!
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The Arrow object. 更多...
Public 成员函数 | |
| ArrowWidget (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| ulong | GetTargetId () |
| float | GetRadius () |
| void | SetRadius (float val) |
| float | GetLength () |
| void | SetLength (float val) |
| Vector3 | GetPosition () |
| void | SetPosition (Vector3 val) |
| Vector3 | GetDirection () |
| void | SetDirection (Vector3 val) |
| Vector3 | GetOrigin () |
| void | SetOrigin (Vector3 val) |
| bool | GetReverseStart () |
| void | SetReverseStart (bool val) |
| void | SetLocation (Vector3 position, Vector3 direction) |
| void | UpdateByOrigin () |
| void | Update (float scale) |
| void | Update () |
| override SceneNode | Clone () |
Public 成员函数 继承自 AnyCAD.Foundation.ShapeSceneNode | |
| ShapeSceneNode (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| ShapeSceneNode (CompoundShape shape) | |
| 构造函数 | |
| CompoundShape | GetShape () |
| void | SetShape (CompoundShape shape) |
| PrimitiveShapeList | GetPrimitives () |
| 获取PrimitiveShape列表 | |
| PrimitiveShape | GetPrimitive (uint idx) |
| 获取第idx个基本对象 | |
| uint | GetPrimitiveCount () |
| 获取PrimitiveShape的个数 | |
| void | SetMaterial (MaterialInstance pMaterial) |
| 设置为相同的材质 | |
| void | SetColor (Vector3 color) |
Public 成员函数 继承自 AnyCAD.Foundation.SceneNode | |
| SceneNode (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| string | GetName () |
| void | SetName (string val) |
| ulong | GetUserId () |
| void | SetUserId (ulong val) |
| ulong | GetParentId () |
| void | SetParentId (ulong val) |
| Matrix4d | GetTransform () |
| AABox | GetBoundingBox () |
| void | SetBoundingBox (AABox val) |
| Matrix4d | GetWorldTransform () |
| AABox | GetWorldBBox () |
| uint | GetState () |
| SceneNode | GetParent () |
| void | SetParent (SceneNode val) |
| float | GetPickOrder () |
| void | SetPickOrder (float val) |
| uint | GetUpdateVersion () |
| void | SetUpdateVersion (uint val) |
| MaterialInstance | GetOverrideFaceMaterial () |
| void | SetOverrideFaceMaterial (MaterialInstance val) |
| MaterialInstance | GetOverrideEdgeMaterial () |
| void | SetOverrideEdgeMaterial (MaterialInstance val) |
| bool | GetCastShadow () |
| 是否投射阴影 | |
| void | SetCastShadow (bool bEnabled) |
| 设置投射阴影 | |
| bool | GetPickable () |
| 是否可被选 | |
| void | SetPickable (bool bEnabled) |
| 设置是否可选 | |
| bool | GetPickByBox () |
| 是否用包围盒选择,粗选(InfiniteSize对象始终用包围盒选择) | |
| void | SetPickByBox (bool bEnabled) |
| 设置是否选择包围盒就算选中,不精确选择 | |
| bool | GetCulling () |
| 是否参与场景剔除 | |
| void | SetCulling (bool bEnabled) |
| 设置是否可被剔除 | |
| bool | GetVisible () |
| 是否可见 | |
| void | SetVisible (bool bEnabled) |
| 设置可见性 | |
| bool | GetChildrenPickable () |
| 子节点是否可选 | |
| void | SetChildrenPickable (bool bEnabled) |
| 设置子节点是否可选 | |
| bool | GetContainer () |
| 是否为根节点容器 | |
| void | SetContainer (bool bEnabled) |
| 设置是否为根节点容器 | |
| bool | GetFixedSize () |
| 是否屏幕固定大小,不随相机缩放而缩放 | |
| void | SetFixedSize (bool bEnabled) |
| 设置相对屏幕显示固定大小 | |
| void | SetFixedSizeByShader (bool bEnabled) |
| 设置相对屏幕显示固定大小 | |
| bool | GetFixedSizeByShader () |
| 是否屏幕固定大小,不随相机缩放而缩放 | |
| bool | GetInfiniteSize () |
| 设置是否为无限大,无限大则不影响场景包围盒大小。 | |
| void | SetInfiniteSize (bool bEnabled) |
| 设置是否为无限大 | |
| bool | GetPhysics () |
| 是否参与物理引擎计算。默认为否 | |
| void | SetPhysics (bool bEnabled) |
| 设置是否参与物理计算。 | |
| void | SetTransform (Matrix4d trf) |
| 设置变换矩阵。覆盖之前的矩阵 | |
| SceneNode | GetRootNode () |
| void | RequestUpdate () |
| 请求更新 | |
| void | AddTransform (Matrix4d trf) |
| multiply the transform to the existing one | |
| void | SetWorldTransform (Matrix4d world) |
| virtual void | UpdateTransform (Matrix4d parent) |
| Update the local transform. | |
| virtual AABox | ComputeBoundingBox (Matrix4d parent) |
| bool | IsVisiblePath () |
Public 成员函数 继承自 AnyCAD.Foundation.GfxObject | |
| GfxObject (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| void | Dispose () |
| uint | GetUuid () |
静态 Public 成员函数 | |
| static new ArrowWidget | Cast (GfxObject obj) |
| static ArrowWidget | Create (float radius, float length, MaterialInstance material) |
静态 Public 成员函数 继承自 AnyCAD.Foundation.ShapeSceneNode | |
| static new ShapeSceneNode | Cast (GfxObject obj) |
静态 Public 成员函数 继承自 AnyCAD.Foundation.SceneNode | |
| static SceneNode | Cast (GfxObject obj) |
The Arrow object.
Group: Rendering
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virtual |