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AnyCAD Rapid API 2026
Help you to create a better world!
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RotateWidget. 更多...
Public 成员函数 | |
| RotateWidget (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| GroupSceneNode | GetNodes () |
| Vector3d | GetXDirection () |
| override void | Initialize (Matrix4d frame) |
| 初始化 | |
| override void | SetDragGrip (ulong id) |
| override bool | BeginDrag () |
| override bool | Dragging (Ray pick) |
| override void | EndDrag () |
| override bool | SetValue (double val) |
| RotateWidget | CloneRotateWidget () |
| override SceneNode | Clone () |
Public 成员函数 继承自 AnyCAD.Foundation.FrameWidget | |
| FrameWidget (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| Vector3d | GetCenter () |
| void | SetCenter (Vector3d val) |
| float | GetRadius () |
| Vector3d | GetDirection () |
| double | GetValue () |
Public 成员函数 继承自 AnyCAD.Foundation.DraggableWidget | |
| DraggableWidget (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| new string | GetName () |
| new void | SetName (string val) |
| ulong | GetDragGrip () |
| Vector3d | GetDragPosition () |
| Matrix4d | GetStartFrame () |
| void | SetStartFrame (Matrix4d val) |
| Matrix4d | GetTargetFrame () |
| double | GetScaleFactor () |
| void | SetScaleFactor (double val) |
| bool | GetDragGripLocked () |
| Vector3d | GetPosition () |
| virtual void | BeforeRendering (ViewContext ctx) |
| bool | OnMouseDown (ViewContext ctx, InputEvent evt) |
| bool | OnMouseUp (ViewContext ctx, InputEvent evt) |
| bool | OnMouseMove (ViewContext ctx, InputEvent evt) |
Public 成员函数 继承自 AnyCAD.Foundation.GeneralSceneNode | |
| GeneralSceneNode (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| virtual bool | IsDocumentNode () |
Public 成员函数 继承自 AnyCAD.Foundation.SceneNode | |
| SceneNode (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| string | GetName () |
| void | SetName (string val) |
| ulong | GetUserId () |
| void | SetUserId (ulong val) |
| ulong | GetParentId () |
| void | SetParentId (ulong val) |
| Matrix4d | GetTransform () |
| AABox | GetBoundingBox () |
| void | SetBoundingBox (AABox val) |
| Matrix4d | GetWorldTransform () |
| AABox | GetWorldBBox () |
| uint | GetState () |
| SceneNode | GetParent () |
| void | SetParent (SceneNode val) |
| float | GetPickOrder () |
| void | SetPickOrder (float val) |
| uint | GetUpdateVersion () |
| void | SetUpdateVersion (uint val) |
| MaterialInstance | GetOverrideFaceMaterial () |
| void | SetOverrideFaceMaterial (MaterialInstance val) |
| MaterialInstance | GetOverrideEdgeMaterial () |
| void | SetOverrideEdgeMaterial (MaterialInstance val) |
| bool | GetCastShadow () |
| 是否投射阴影 | |
| void | SetCastShadow (bool bEnabled) |
| 设置投射阴影 | |
| bool | GetPickable () |
| 是否可被选 | |
| void | SetPickable (bool bEnabled) |
| 设置是否可选 | |
| bool | GetPickByBox () |
| 是否用包围盒选择,粗选(InfiniteSize对象始终用包围盒选择) | |
| void | SetPickByBox (bool bEnabled) |
| 设置是否选择包围盒就算选中,不精确选择 | |
| bool | GetCulling () |
| 是否参与场景剔除 | |
| void | SetCulling (bool bEnabled) |
| 设置是否可被剔除 | |
| bool | GetVisible () |
| 是否可见 | |
| void | SetVisible (bool bEnabled) |
| 设置可见性 | |
| bool | GetChildrenPickable () |
| 子节点是否可选 | |
| void | SetChildrenPickable (bool bEnabled) |
| 设置子节点是否可选 | |
| bool | GetContainer () |
| 是否为根节点容器 | |
| void | SetContainer (bool bEnabled) |
| 设置是否为根节点容器 | |
| bool | GetFixedSize () |
| 是否屏幕固定大小,不随相机缩放而缩放 | |
| void | SetFixedSize (bool bEnabled) |
| 设置相对屏幕显示固定大小 | |
| void | SetFixedSizeByShader (bool bEnabled) |
| 设置相对屏幕显示固定大小 | |
| bool | GetFixedSizeByShader () |
| 是否屏幕固定大小,不随相机缩放而缩放 | |
| bool | GetInfiniteSize () |
| 设置是否为无限大,无限大则不影响场景包围盒大小。 | |
| void | SetInfiniteSize (bool bEnabled) |
| 设置是否为无限大 | |
| bool | GetPhysics () |
| 是否参与物理引擎计算。默认为否 | |
| void | SetPhysics (bool bEnabled) |
| 设置是否参与物理计算。 | |
| void | SetTransform (Matrix4d trf) |
| 设置变换矩阵。覆盖之前的矩阵 | |
| SceneNode | GetRootNode () |
| void | RequestUpdate () |
| 请求更新 | |
| void | AddTransform (Matrix4d trf) |
| multiply the transform to the existing one | |
| void | SetWorldTransform (Matrix4d world) |
| virtual void | UpdateTransform (Matrix4d parent) |
| Update the local transform. | |
| virtual AABox | ComputeBoundingBox (Matrix4d parent) |
| bool | IsVisiblePath () |
Public 成员函数 继承自 AnyCAD.Foundation.GfxObject | |
| GfxObject (global::System.IntPtr cPtr, bool cMemoryOwn) | |
| 仅供内部使用 | |
| void | Dispose () |
| uint | GetUuid () |
静态 Public 成员函数 | |
| static new RotateWidget | Cast (GfxObject obj) |
| static RotateWidget | Create (float size) |
静态 Public 成员函数 继承自 AnyCAD.Foundation.FrameWidget | |
| static new FrameWidget | Cast (GfxObject obj) |
静态 Public 成员函数 继承自 AnyCAD.Foundation.DraggableWidget | |
| static new DraggableWidget | Cast (GfxObject obj) |
静态 Public 成员函数 继承自 AnyCAD.Foundation.GeneralSceneNode | |
| static new GeneralSceneNode | Cast (GfxObject obj) |
静态 Public 成员函数 继承自 AnyCAD.Foundation.SceneNode | |
| static SceneNode | Cast (GfxObject obj) |
RotateWidget.
Group: Interaction
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